Home / Magic: The Gathering / Edge of Eternities / Famished Worldsire
Famished Worldsire
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Leviathan

Famished Worldsire

mythic · Creature — Leviathan · Edge of Eternities
$3.66
Low
$4.30
Market
$5.38
High

Oracle Text

Ward {3}
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.

Card Details

0/0Power / Toughness
{5}{G}{G}{G}Mana Cost
1Prints

Character Background

Famished Worldsire looks like the kind of mythic that turns a stalled green deck into a lands-matter engine, best suited to ramp, midrange value, or combo shells rather than pure aggro. Its Devour land 3 lets you cash in excess lands for a huge body while still keeping your mana development alive through the enter-the-battlefield trigger, which digs X cards deep for lands and puts them onto the battlefield tapped. In practice, that means you can sacrifice your weakest late-game lands, then immediately reload on mana sources and threaten a massive board swing. Ward {3} makes it awkward to answer cleanly, so it pressures control decks once it lands. It pairs especially well with extra-land-drop effects, land recursion, and cards that profit from lands in the graveyard or entering the battlefield. Deckbuilding tip: prioritize high land counts and ways to replay or recycle sacrificed lands, since the creature rewards turning surplus mana bases into explosive tempo.

Generated using gpt-5.4-mini

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Suggested Pricing
$3.66 - $5.38
At the current market price of $4.30.
Average Time to Sell
3 days
At the current market price of $4.30.

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Character Background

Famished Worldsire looks like the kind of mythic that turns a stalled green deck into a lands-matter engine, best suited to ramp, midrange value, or combo shells rather than pure aggro. Its Devour land 3 lets you cash in excess lands for a huge body while still keeping your mana development alive through the enter-the-battlefield trigger, which digs X cards deep for lands and puts them onto the battlefield tapped. In practice, that means you can sacrifice your weakest late-game lands, then immediately reload on mana sources and threaten a massive board swing. Ward {3} makes it awkward to answer cleanly, so it pressures control decks once it lands. It pairs especially well with extra-land-drop effects, land recursion, and cards that profit from lands in the graveyard or entering the battlefield. Deckbuilding tip: prioritize high land counts and ways to replay or recycle sacrificed lands, since the creature rewards turning surplus mana bases into explosive tempo.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:20:43 UTC

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