Home / Magic: The Gathering / Edge of Eternities / Icecave Crasher
Icecave Crasher
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Beast

Icecave Crasher

common · Creature — Beast · Edge of Eternities
$0.07
Low
$0.08
Market
$0.10
High

Oracle Text

Trample
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.

Card Details

4/4Power / Toughness
{3}{G}Mana Cost
1Prints

Character Background

Icecave Crasher reads like the kind of beast that has been driven out of a frozen cavern and into the middle of a battle, smashing through anything that tries to hold the line. In play, it is a solid common for green midrange and landfall-driven aggro decks: a 4/4 trampler for five mana already demands an answer, and its landfall trigger lets it keep pushing damage even after blockers appear. The best support comes from decks that can make extra land drops, especially with ramp spells, fetch lands, or bounce lands, since each land entering turns on an additional +1/+0 burst and can quickly race an opponent. It pairs well with cards that reward repeated landfall triggers, turning a simple creature into a consistent pressure piece. Because the bonus lasts only until end of turn, plan combat carefully and use it to force unfavorable blocks or close games before slower decks stabilize.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.07 - $0.10
At the current market price of $0.08.
Average Time to Sell
3 days
At the current market price of $0.08.

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Character Background

Icecave Crasher reads like the kind of beast that has been driven out of a frozen cavern and into the middle of a battle, smashing through anything that tries to hold the line. In play, it is a solid common for green midrange and landfall-driven aggro decks: a 4/4 trampler for five mana already demands an answer, and its landfall trigger lets it keep pushing damage even after blockers appear. The best support comes from decks that can make extra land drops, especially with ramp spells, fetch lands, or bounce lands, since each land entering turns on an additional +1/+0 burst and can quickly race an opponent. It pairs well with cards that reward repeated landfall triggers, turning a simple creature into a consistent pressure piece. Because the bonus lasts only until end of turn, plan combat carefully and use it to force unfavorable blocks or close games before slower decks stabilize.

Generated using gpt-5.4-mini · Updated at 2026-08-11 18:40:43 UTC

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