Home / Magic: The Gathering / Edge of Eternities / Larval Scoutlander
Larval Scoutlander
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Spacecraft

Larval Scoutlander

uncommon · Artifact — Spacecraft · Edge of Eternities
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

When this Spacecraft enters, you may sacrifice a land or Lander. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying

Card Details

3/3Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Larval Scoutlander is a clean value engine that best suits ramp and midrange decks, especially ones happy to cash in an early land or expendable Lander for a major mana jump. On entry, turning one resource into two tapped basics can smooth awkward draws, trigger landfall twice, and set up a faster deployment of bigger threats or stationing support. The Station ability gives it a second life as a late-game flying 3/3, so it isn’t just a one-shot accelerator; in creature-heavy shells, any spare body can help power it up at sorcery speed and convert mana development into board presence. It pairs well with decks that can replay lands from graveyard, sacrifice utility lands, or make extra tokens to station safely without slowing the curve. In lore terms, it feels like a scouting craft that seeds a frontier and then returns as a nimble aerial asset, which matches its role as both setup and payoff.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

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Character Background

Larval Scoutlander is a clean value engine that best suits ramp and midrange decks, especially ones happy to cash in an early land or expendable Lander for a major mana jump. On entry, turning one resource into two tapped basics can smooth awkward draws, trigger landfall twice, and set up a faster deployment of bigger threats or stationing support. The Station ability gives it a second life as a late-game flying 3/3, so it isn’t just a one-shot accelerator; in creature-heavy shells, any spare body can help power it up at sorcery speed and convert mana development into board presence. It pairs well with decks that can replay lands from graveyard, sacrifice utility lands, or make extra tokens to station safely without slowing the curve. In lore terms, it feels like a scouting craft that seeds a frontier and then returns as a nimble aerial asset, which matches its role as both setup and payoff.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:10:44 UTC

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