Home / Magic: The Gathering / Edge of Eternities / Meltstrider's Resolve
Meltstrider's Resolve
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Meltstrider's Resolve

uncommon · Enchantment — Aura · Edge of Eternities
$0.25
Low
$0.29
Market
$0.36
High

Oracle Text

Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.

Card Details

-/-Power / Toughness
{G}Mana Cost
1Prints

Character Background

Meltstrider’s Resolve looks tailor-made for a proactive tempo or midrange deck that wants to keep pressure on while turning combat into a resource advantage. For just one green mana, it does three useful things at once: it triggers an immediate fight, it pads the enchanted creature’s toughness, and it makes blocking awkward by limiting how many creatures can stop it. That means it works best on creatures that already have solid power and can survive the exchange, especially ones with deathtouch, high toughness, or repeatable fight synergies. In a deck with pump spells or +1/+1 counters, the fight becomes even more lopsided, since you can remove an opposing creature and then attack through small boards with ease. The flavor suggests a hardened survivor forcing through danger rather than racing blindly, which matches its gameplay: stabilize the board, crack open a lane, and keep your best creature relevant in combat.

Generated using gpt-5-mini

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Suggested Pricing
$0.25 - $0.36
At the current market price of $0.29.
Average Time to Sell
3 days
At the current market price of $0.29.

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No public decks are currently using this card.

Character Background

Meltstrider’s Resolve looks tailor-made for a proactive tempo or midrange deck that wants to keep pressure on while turning combat into a resource advantage. For just one green mana, it does three useful things at once: it triggers an immediate fight, it pads the enchanted creature’s toughness, and it makes blocking awkward by limiting how many creatures can stop it. That means it works best on creatures that already have solid power and can survive the exchange, especially ones with deathtouch, high toughness, or repeatable fight synergies. In a deck with pump spells or +1/+1 counters, the fight becomes even more lopsided, since you can remove an opposing creature and then attack through small boards with ease. The flavor suggests a hardened survivor forcing through danger rather than racing blindly, which matches its gameplay: stabilize the board, crack open a lane, and keep your best creature relevant in combat.

Generated using gpt-5-mini · Updated at 2026-05-17 13:29:05 UTC

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