Home / Magic: The Gathering / Edge of Eternities / Mouth of the Storm
Mouth of the Storm
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Elemental

Mouth of the Storm

uncommon · Creature — Elemental · Edge of Eternities
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this creature enters, creatures your opponents control get -3/-0 until your next turn.

Card Details

6/6Power / Toughness
{6}{U}Mana Cost
1Prints

Character Background

Mouth of the Storm is a classic high-end control finisher: a 6/6 flying threat that stabilizes the board the moment it lands and then threatens to end the game in the air. In a control or slower tempo shell, its entrance effect is especially punishing, because shrinking opposing creatures by -3/-0 until your next turn can blank combat math, let your smaller blockers survive, and buy the exact time you need to untap safely. Ward {2} adds a layer of tax protection, making it awkward for opponents to answer cleanly, while the large body itself pressures planeswalkers and life totals immediately. Deckbuilding-wise, pair it with bounce or blink effects if your format allows, since reusing the enter-the-battlefield trigger can create repeated turns of safety; in Limited especially, it’s a strong top-end card that rewards cheap interaction and stall tools. The name and elemental form suggest a force of weather and pressure, which matches its gameplay perfectly: it arrives like a squall and leaves the battlefield tilted in your favor.

Generated using gpt-5-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

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Character Background

Mouth of the Storm is a classic high-end control finisher: a 6/6 flying threat that stabilizes the board the moment it lands and then threatens to end the game in the air. In a control or slower tempo shell, its entrance effect is especially punishing, because shrinking opposing creatures by -3/-0 until your next turn can blank combat math, let your smaller blockers survive, and buy the exact time you need to untap safely. Ward {2} adds a layer of tax protection, making it awkward for opponents to answer cleanly, while the large body itself pressures planeswalkers and life totals immediately. Deckbuilding-wise, pair it with bounce or blink effects if your format allows, since reusing the enter-the-battlefield trigger can create repeated turns of safety; in Limited especially, it’s a strong top-end card that rewards cheap interaction and stall tools. The name and elemental form suggest a force of weather and pressure, which matches its gameplay perfectly: it arrives like a squall and leaves the battlefield tilted in your favor.

Generated using gpt-5-mini · Updated at 2026-05-17 13:19:06 UTC

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