Home / Magic: The Gathering / Edge of Eternities / Pain for All
Pain for All
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Aura

Pain for All

rare · Enchantment — Aura · Edge of Eternities
$0.62
Low
$0.73
Market
$0.91
High

Oracle Text

Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Pain for All is a ruthless red Aura that rewards you for turning one creature into a loaded weapon and then daring the table to answer it. In practice, it fits best in aggressive or combo-leaning tempo decks that already want a large, self-sustaining attacker: the enters-the-battlefield trigger turns your best body into a removal spell, and the damage-redirection clause can rapidly convert any ping, fight effect, or combat hit into a sweeping burn engine against every opponent. The strongest builds will pair it with high-power creatures, trample enablers, or repeatable damage sources so the enchanted creature keeps getting nicked and keeps spreading pain. Cards that safely increase power before casting it, or effects that let you choose your own target on entry, make the Aura especially efficient. Because it enchants only a creature you control, protect your target with hexproof or indestructibility to maximize the threat and force the table into awkward, costly responses.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.62 - $0.91
At the current market price of $0.73.
Average Time to Sell
3 days
At the current market price of $0.73.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Pain for All is a ruthless red Aura that rewards you for turning one creature into a loaded weapon and then daring the table to answer it. In practice, it fits best in aggressive or combo-leaning tempo decks that already want a large, self-sustaining attacker: the enters-the-battlefield trigger turns your best body into a removal spell, and the damage-redirection clause can rapidly convert any ping, fight effect, or combat hit into a sweeping burn engine against every opponent. The strongest builds will pair it with high-power creatures, trample enablers, or repeatable damage sources so the enchanted creature keeps getting nicked and keeps spreading pain. Cards that safely increase power before casting it, or effects that let you choose your own target on entry, make the Aura especially efficient. Because it enchants only a creature you control, protect your target with hexproof or indestructibility to maximize the threat and force the table into awkward, costly responses.

Generated using gpt-5.4-mini · Updated at 2026-05-19 01:25:13 UTC

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