Home / Magic: The Gathering / Edge of Eternities / Rescue Skiff
Rescue Skiff
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Spacecraft

Rescue Skiff

uncommon · Artifact — Spacecraft · Edge of Eternities
$0.11
Low
$0.13
Market
$0.16
High

Oracle Text

When this Spacecraft enters, return target creature or enchantment card from your graveyard to the battlefield.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying

Card Details

5/6Power / Toughness
{5}{W}Mana Cost
1Prints

Character Background

Rescue Skiff is a classic value engine for white decks that want to turn the graveyard into a second hand while also developing a looming finisher. Five mana plus white is a fair investment for a control or midrange shell, but the immediate reanimation of a creature or enchantment card can swing a stalled board or recover a key engine piece right away. Because it can hit enchantments as well as creatures, it pairs especially well with powerful utility enchantments, sagas, or aura-based build-arounds that you’re happy to recycle. The Station ability gives it extra late-game ceiling: by tapping spare creatures, especially tokens or high-power bodies, you can convert an otherwise defensive board into a 5/6 flyer once it reaches 10 charge counters. In practice, that means Rescue Skiff rewards decks that stabilize early, trade resources, and then snowball with recursion plus a hard-to-ignore aerial threat.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.11 - $0.16
At the current market price of $0.13.
Average Time to Sell
3 days
At the current market price of $0.13.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Rescue Skiff is a classic value engine for white decks that want to turn the graveyard into a second hand while also developing a looming finisher. Five mana plus white is a fair investment for a control or midrange shell, but the immediate reanimation of a creature or enchantment card can swing a stalled board or recover a key engine piece right away. Because it can hit enchantments as well as creatures, it pairs especially well with powerful utility enchantments, sagas, or aura-based build-arounds that you’re happy to recycle. The Station ability gives it extra late-game ceiling: by tapping spare creatures, especially tokens or high-power bodies, you can convert an otherwise defensive board into a 5/6 flyer once it reaches 10 charge counters. In practice, that means Rescue Skiff rewards decks that stabilize early, trade resources, and then snowball with recursion plus a hard-to-ignore aerial threat.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:43 UTC

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