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Ruinous Rampage
Oracle Text
Choose one —
• Ruinous Rampage deals 3 damage to each opponent.
• Exile all artifacts with mana value 3 or less.
Card Details
Character Background
Ruinous Rampage is a compact, two-mana flex card that fits two complementary game plans: tempo/aggression and artifact hate. The 3-damage-to-each-opponent mode is a cheap board-wide burn that pressures life totals—especially potent in multiplayer/Commander—while the exile-small-artifacts mode is surgical disruption against cheap ramp and combo pieces (Sol Ring, Arcane Signet, cheap equipment and token engines). Pragmatically it belongs in red midrange/tempo shells that need a catch‑all answer, or as a sideboard entry in 1‑ or 3‑color lists against artifact-heavy matchups like Affinity and many Commander tables. Deckbuilding tip: run 2–3 copies and pair with cheap card selection (Faithless Looting, Light up the Stage, or cantrips) to hit the right mode when needed; in multiplayer, lean on the damage mode, and in Commander bring the artifact mode to clear opponents’ early acceleration. Thematically it feels like a volcanic sweep through workshops—direct, destructive, and well suited to decks that want efficient, situational answers.
Generated using gpt-5-mini
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Character Background
Ruinous Rampage is a compact, two-mana flex card that fits two complementary game plans: tempo/aggression and artifact hate. The 3-damage-to-each-opponent mode is a cheap board-wide burn that pressures life totals—especially potent in multiplayer/Commander—while the exile-small-artifacts mode is surgical disruption against cheap ramp and combo pieces (Sol Ring, Arcane Signet, cheap equipment and token engines). Pragmatically it belongs in red midrange/tempo shells that need a catch‑all answer, or as a sideboard entry in 1‑ or 3‑color lists against artifact-heavy matchups like Affinity and many Commander tables. Deckbuilding tip: run 2–3 copies and pair with cheap card selection (Faithless Looting, Light up the Stage, or cantrips) to hit the right mode when needed; in multiplayer, lean on the damage mode, and in Commander bring the artifact mode to clear opponents’ early acceleration. Thematically it feels like a volcanic sweep through workshops—direct, destructive, and well suited to decks that want efficient, situational answers.
Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC
