Home / Magic: The Gathering / Edge of Eternities / Ruinous Rampage
Ruinous Rampage
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Ruinous Rampage

uncommon · Sorcery · Edge of Eternities
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Choose one —
• Ruinous Rampage deals 3 damage to each opponent.
• Exile all artifacts with mana value 3 or less.

Card Details

-/-Power / Toughness
{1}{R}{R}Mana Cost
1Prints

Character Background

Ruinous Rampage is a compact, two-mana flex card that fits two complementary game plans: tempo/aggression and artifact hate. The 3-damage-to-each-opponent mode is a cheap board-wide burn that pressures life totals—especially potent in multiplayer/Commander—while the exile-small-artifacts mode is surgical disruption against cheap ramp and combo pieces (Sol Ring, Arcane Signet, cheap equipment and token engines). Pragmatically it belongs in red midrange/tempo shells that need a catch‑all answer, or as a sideboard entry in 1‑ or 3‑color lists against artifact-heavy matchups like Affinity and many Commander tables. Deckbuilding tip: run 2–3 copies and pair with cheap card selection (Faithless Looting, Light up the Stage, or cantrips) to hit the right mode when needed; in multiplayer, lean on the damage mode, and in Commander bring the artifact mode to clear opponents’ early acceleration. Thematically it feels like a volcanic sweep through workshops—direct, destructive, and well suited to decks that want efficient, situational answers.

Generated using gpt-5-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

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Character Background

Ruinous Rampage is a compact, two-mana flex card that fits two complementary game plans: tempo/aggression and artifact hate. The 3-damage-to-each-opponent mode is a cheap board-wide burn that pressures life totals—especially potent in multiplayer/Commander—while the exile-small-artifacts mode is surgical disruption against cheap ramp and combo pieces (Sol Ring, Arcane Signet, cheap equipment and token engines). Pragmatically it belongs in red midrange/tempo shells that need a catch‑all answer, or as a sideboard entry in 1‑ or 3‑color lists against artifact-heavy matchups like Affinity and many Commander tables. Deckbuilding tip: run 2–3 copies and pair with cheap card selection (Faithless Looting, Light up the Stage, or cantrips) to hit the right mode when needed; in multiplayer, lean on the damage mode, and in Commander bring the artifact mode to clear opponents’ early acceleration. Thematically it feels like a volcanic sweep through workshops—direct, destructive, and well suited to decks that want efficient, situational answers.

Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC

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