Home / Magic: The Gathering / Edge of Eternities / Sledge-Class Seedship
Sledge-Class Seedship
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Spacecraft

Sledge-Class Seedship

rare · Artifact — Spacecraft · Edge of Eternities
$0.39
Low
$0.46
Market
$0.58
High

Oracle Text

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.

Card Details

4/5Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Sledge-Class Seedship is a late-game value engine that best supports midrange/value and creature-combo strategies: you spend early turns building a board of high-power creatures or tokens, tap them with Station to stockpile charge counters, and once the Seedship reaches 7+ it becomes an evasive artifact creature that cheats threats into play whenever it attacks. Its tap-for-counters restriction (only as a sorcery) makes it slow but explosive — ideal for decks that run big ETB creatures or game-ending finishers you want to drop for free. Practical synergies include token producers and anthem effects to generate lots of tap-able power, one-shot pump spells like Giant Growth to accelerate charging, and haste enablers or equipment (Lightning Greaves, Fervor-style effects) so creatures you cheat in can attack or immediately impact the board. Build with protection and removal backup: opponents will target the Seedship before you finish charging, so redundancy and ways to recur it keep the game plan intact.

Generated using gpt-5-mini

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Suggested Pricing
$0.39 - $0.58
At the current market price of $0.46.
Average Time to Sell
3 days
At the current market price of $0.46.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Sledge-Class Seedship is a late-game value engine that best supports midrange/value and creature-combo strategies: you spend early turns building a board of high-power creatures or tokens, tap them with Station to stockpile charge counters, and once the Seedship reaches 7+ it becomes an evasive artifact creature that cheats threats into play whenever it attacks. Its tap-for-counters restriction (only as a sorcery) makes it slow but explosive — ideal for decks that run big ETB creatures or game-ending finishers you want to drop for free. Practical synergies include token producers and anthem effects to generate lots of tap-able power, one-shot pump spells like Giant Growth to accelerate charging, and haste enablers or equipment (Lightning Greaves, Fervor-style effects) so creatures you cheat in can attack or immediately impact the board. Build with protection and removal backup: opponents will target the Seedship before you finish charging, so redundancy and ways to recur it keep the game plan intact.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:45 UTC

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