Home / Magic: The Gathering / Edge of Eternities / Starwinder
Starwinder
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Leviathan

Starwinder

rare · Creature — Leviathan · Edge of Eternities
$4.17
Low
$4.90
Market
$6.13
High

Oracle Text

Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp {2}{U}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Card Details

7/7Power / Toughness
{5}{U}{U}Mana Cost
1Prints

Character Background

Starwinder is a classic high-end value threat that most naturally fits a tempo-to-control shell with evasive creatures, where every unblocked hit converts into a fresh grip of cards. A 7/7 body for seven mana also means it can stabilize the battlefield even before its trigger matters, while warp {2}{U}{U} gives blue decks a flexible way to apply pressure early, then recast it later when they can protect the board or force through damage. The best builds pair it with flyers, unblockable creatures, or tokens that can reliably connect in combat; cards that grant evasion or double strike are especially nasty because the draw trigger counts the damage dealt to the player. In practice, this is less about raw aggro and more about snowballing advantage: land one clean attack, refill your hand, and keep the pressure coming. Its leviathan flavor feels like an inevitable tide, sweeping resources away one turn at a time.

Generated using gpt-5.4-mini

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Suggested Pricing
$4.17 - $6.13
At the current market price of $4.90.
Average Time to Sell
3 days
At the current market price of $4.90.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Starwinder is a classic high-end value threat that most naturally fits a tempo-to-control shell with evasive creatures, where every unblocked hit converts into a fresh grip of cards. A 7/7 body for seven mana also means it can stabilize the battlefield even before its trigger matters, while warp {2}{U}{U} gives blue decks a flexible way to apply pressure early, then recast it later when they can protect the board or force through damage. The best builds pair it with flyers, unblockable creatures, or tokens that can reliably connect in combat; cards that grant evasion or double strike are especially nasty because the draw trigger counts the damage dealt to the player. In practice, this is less about raw aggro and more about snowballing advantage: land one clean attack, refill your hand, and keep the pressure coming. Its leviathan flavor feels like an inevitable tide, sweeping resources away one turn at a time.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:10:45 UTC

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