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Synthesizer Labship
Oracle Text
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
2+ | At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn.
9+ | Flying, vigilance
Card Details
Character Background
Synthesizer Labship looks like a sleek build-around for blue tempo and artifact-value shells, rewarding you for turning spare bodies into fuel while gradually upgrading the ship into a legitimate threat. The Station mechanic makes it play nicely with aggressive starts that can afford to tap down small creatures, but the real strength is in converting early creatures into charge counters, then using the 2+ mode to animate another artifact each combat as a flying 2/2. That means cheap Treasures, Clues, or mana rocks can suddenly pressure planeswalkers, chip in for damage, or carry equipment. In Commander or midrange artifact decks, it pairs especially well with token makers and untap effects, since you can both accelerate stationing and keep the board active. Once it reaches 9+, flying and vigilance turn it into a sturdy finisher that still leaves mana available, making it excellent for control decks that want to stabilize before closing the game in the air.
Generated using gpt-5.4-mini
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Character Background
Synthesizer Labship looks like a sleek build-around for blue tempo and artifact-value shells, rewarding you for turning spare bodies into fuel while gradually upgrading the ship into a legitimate threat. The Station mechanic makes it play nicely with aggressive starts that can afford to tap down small creatures, but the real strength is in converting early creatures into charge counters, then using the 2+ mode to animate another artifact each combat as a flying 2/2. That means cheap Treasures, Clues, or mana rocks can suddenly pressure planeswalkers, chip in for damage, or carry equipment. In Commander or midrange artifact decks, it pairs especially well with token makers and untap effects, since you can both accelerate stationing and keep the board active. Once it reaches 9+, flying and vigilance turn it into a sturdy finisher that still leaves mana available, making it excellent for control decks that want to stabilize before closing the game in the air.
Generated using gpt-5.4-mini · Updated at 2026-08-11 11:10:45 UTC
