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Systems Override
Oracle Text
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If it's a Spacecraft, put ten charge counters on it. If you do, remove ten charge counters from it at the beginning of the next end step.
Card Details
Character Background
Systems Override is a classic red tempo trick dressed in sleek sci-fi flavor: you briefly hijack the enemy’s machine or monster, swing with it immediately, and turn their board presence against them. At three mana, it shines in aggressive and tempo shells that want to push damage while disrupting blockers, but it can also enable combo-style blowouts by stealing a tap ability or forcing a key attacker through a critical turn. The Spacecraft clause is especially potent in Edge of Eternities, since adding ten charge counters can effectively “wake up” a vehicle-style permanent for a decisive turn, even if the counters fade later. Deckbuilding-wise, pair it with sacrifice outlets, combat tricks, or effects that care about stolen permanents staying tapped or being reused as mana/value. It’s at its best when your deck can convert one turn of control into lethal damage or a game-swinging exchange.
Generated using gpt-5.4-mini
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Character Background
Systems Override is a classic red tempo trick dressed in sleek sci-fi flavor: you briefly hijack the enemy’s machine or monster, swing with it immediately, and turn their board presence against them. At three mana, it shines in aggressive and tempo shells that want to push damage while disrupting blockers, but it can also enable combo-style blowouts by stealing a tap ability or forcing a key attacker through a critical turn. The Spacecraft clause is especially potent in Edge of Eternities, since adding ten charge counters can effectively “wake up” a vehicle-style permanent for a decisive turn, even if the counters fade later. Deckbuilding-wise, pair it with sacrifice outlets, combat tricks, or effects that care about stolen permanents staying tapped or being reused as mana/value. It’s at its best when your deck can convert one turn of control into lethal damage or a game-swinging exchange.
Generated using gpt-5.4-mini · Updated at 2026-08-11 10:40:43 UTC
