Home / Magic: The Gathering / Edge of Eternities / Warmaker Gunship
Warmaker Gunship
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Spacecraft

Warmaker Gunship

rare · Artifact — Spacecraft · Edge of Eternities
$0.26
Low
$0.30
Market
$0.38
High

Oracle Text

When this Spacecraft enters, it deals damage equal to the number of artifacts you control to target creature an opponent controls.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying

Card Details

4/3Power / Toughness
{2}{R}Mana Cost
4Prints

Character Background

Warmaker Gunship plays like a nimble piece of red artifact tempo that doubles as a scalable removal tool and late-game aerial threat: its enter-the-battlefield trigger can instantly clear an opposing blocker if you build around artifacts, while Station turns it into a 6+ artifact creature with flying once you invest creature power into it. Thematically it reads as a scorched-earth bomber that grows meaner the more metal you field, so prioritize cheap artifacts and token generators—zero- or one-mana artifacts, Thopter/Servo producers, and cheap equipment—to maximize the damage-on-enter trigger. Also include creatures whose power you can reliably tap (or pump) for Station—pumped attackers or anthem effects make the Gunship a formidable crew candidate. Use the ETB primarily as targeted removal to preserve tempo, then pivot to flying offense once charged. Be wary that Station is sorcery-speed, so plan timing: clear a key blocker with the trigger, then on your turn convert it into a flying threat to press the advantage.

Generated using gpt-5-mini

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Suggested Pricing
$0.26 - $0.38
At the current market price of $0.30.
Average Time to Sell
3 days
At the current market price of $0.30.

Public Decks Using This Card

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Character Background

Warmaker Gunship plays like a nimble piece of red artifact tempo that doubles as a scalable removal tool and late-game aerial threat: its enter-the-battlefield trigger can instantly clear an opposing blocker if you build around artifacts, while Station turns it into a 6+ artifact creature with flying once you invest creature power into it. Thematically it reads as a scorched-earth bomber that grows meaner the more metal you field, so prioritize cheap artifacts and token generators—zero- or one-mana artifacts, Thopter/Servo producers, and cheap equipment—to maximize the damage-on-enter trigger. Also include creatures whose power you can reliably tap (or pump) for Station—pumped attackers or anthem effects make the Gunship a formidable crew candidate. Use the ETB primarily as targeted removal to preserve tempo, then pivot to flying offense once charged. Be wary that Station is sorcery-speed, so plan timing: clear a key blocker with the trigger, then on your turn convert it into a flying threat to press the advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC

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