Home / Magic: The Gathering / Edge of Eternities: Stellar Sights / Raging Ravine
Raging Ravine
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Raging Ravine

rare · Land · Edge of Eternities: Stellar Sights
$1.79
Low
$2.10
Market
$2.63
High

Oracle Text

This land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Card Details

-/-Power / Toughness
-Mana Cost
12Prints

Character Background

Raging Ravine is a classic grindy value land that rewards midrange and ramp decks built to turn excess mana into board presence. It enters tapped, so it is not ideal for hyper-aggressive starts, but its ability to produce either red or green makes it a flexible dual source, and the activated animation gives you a late-game threat that scales naturally. Once it becomes a 3/3 Elemental, every attack grows it with a +1/+1 counter, so even a stalled board can quickly become lethal if unanswered. It pairs especially well with land-based ramp, extra combat effects, and cards that protect creatures or lands, since keeping Ravine alive through sweepers lets it keep accumulating value over time. In Commander, it is particularly strong in Jund or Gruul shells that want resilient threats without dedicating a spell slot, making it a reliable mana source early and a repeatable win condition later.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.79 - $2.63
At the current market price of $2.10.
Average Time to Sell
3 days
At the current market price of $2.10.

Public Decks Using This Card

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Character Background

Raging Ravine is a classic grindy value land that rewards midrange and ramp decks built to turn excess mana into board presence. It enters tapped, so it is not ideal for hyper-aggressive starts, but its ability to produce either red or green makes it a flexible dual source, and the activated animation gives you a late-game threat that scales naturally. Once it becomes a 3/3 Elemental, every attack grows it with a +1/+1 counter, so even a stalled board can quickly become lethal if unanswered. It pairs especially well with land-based ramp, extra combat effects, and cards that protect creatures or lands, since keeping Ravine alive through sweepers lets it keep accumulating value over time. In Commander, it is particularly strong in Jund or Gruul shells that want resilient threats without dedicating a spell slot, making it a reliable mana source early and a repeatable win condition later.

Generated using gpt-5.4-mini · Updated at 2026-10-08 05:10:45 UTC

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