Home / Magic: The Gathering / Foundations / Adventuring Gear
Adventuring Gear
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Equipment

Adventuring Gear

uncommon · Artifact — Equipment · Foundations
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Card Details

-/-Power / Toughness
{1}Mana Cost
1Prints

Character Background

Adventuring Gear is a clean, aggressively slanted Equipment that rewards the classic landfall game plan: keep playing lands, keep growing a threat, and force the opponent to answer it fast. In Magic terms, it shines best in tempo and aggro shells where a cheap creature can turn every land drop into a sudden combat blowout, often attacking as a much larger body for the turn. The equip cost of {1} keeps it flexible, but because you can only move it as a sorcery, you want to plan ahead and stick it on a creature that will survive long enough to profit from repeated triggers. It pairs especially well with fetch lands, extra-land-drop effects, and cards that make lands enter on the opponent’s turn less relevant less often than your own. In a Foundations environment, think of it as a modest artifact that quietly turns ordinary mana development into a pressure engine.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

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Character Background

Adventuring Gear is a clean, aggressively slanted Equipment that rewards the classic landfall game plan: keep playing lands, keep growing a threat, and force the opponent to answer it fast. In Magic terms, it shines best in tempo and aggro shells where a cheap creature can turn every land drop into a sudden combat blowout, often attacking as a much larger body for the turn. The equip cost of {1} keeps it flexible, but because you can only move it as a sorcery, you want to plan ahead and stick it on a creature that will survive long enough to profit from repeated triggers. It pairs especially well with fetch lands, extra-land-drop effects, and cards that make lands enter on the opponent’s turn less relevant less often than your own. In a Foundations environment, think of it as a modest artifact that quietly turns ordinary mana development into a pressure engine.

Generated using gpt-5.4-mini · Updated at 2026-08-11 06:40:43 UTC

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