Viewing offers in Near Mint condition
An Offer You Can't Refuse
Oracle Text
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Card Details
Set
Character Background
An Offer You Can't Refuse is classic blue trickery: a one-mana instant that protects your tempo by nixing an opponent’s noncreature spell while thematically “paying” them off with two Treasures. It best supports tempo and reactive control builds that want cheap permission to keep threats online—think Delver-style Izzet lists or Ux control shells that pair cheap counters with a fast clock (Delver, Snapcaster Mage, or evasive finishers), because the opponent’s extra mana is less punishing if you’re closing the game quickly. Deckbuilding tip: include cantrips (Opt, Ponder) and low-cost threats so you capitalize on the tempo swing, and consider a sideboard artifact-hate slot (Abrade, Shatter) versus Treasure-heavy matchups. Be cautious versus artifact- or storm-centric decks where two mana can enable a win; use it selectively as a tempo play or to stop a pivotal planeswalker/enchantment rather than as a default permission spell. The card reads like a bribe—use it when the price is worth the peace.
Generated using gpt-5-mini
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Character Background
An Offer You Can't Refuse is classic blue trickery: a one-mana instant that protects your tempo by nixing an opponent’s noncreature spell while thematically “paying” them off with two Treasures. It best supports tempo and reactive control builds that want cheap permission to keep threats online—think Delver-style Izzet lists or Ux control shells that pair cheap counters with a fast clock (Delver, Snapcaster Mage, or evasive finishers), because the opponent’s extra mana is less punishing if you’re closing the game quickly. Deckbuilding tip: include cantrips (Opt, Ponder) and low-cost threats so you capitalize on the tempo swing, and consider a sideboard artifact-hate slot (Abrade, Shatter) versus Treasure-heavy matchups. Be cautious versus artifact- or storm-centric decks where two mana can enable a win; use it selectively as a tempo play or to stop a pivotal planeswalker/enchantment rather than as a default permission spell. The card reads like a bribe—use it when the price is worth the peace.
Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC
