Home / Magic: The Gathering / Foundations / Banishing Light
Banishing Light
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment

Banishing Light

common · Enchantment · Foundations
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Card Details

-/-Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

Banishing Light reads like white’s version of a temporary, sanctified imprisonment: for just two mana it buys you a full-phase answer to a creature, planeswalker, artifact, or enchantment by exiling it until the aura dies. It best supports tempo and control plans — early plays that remove a lane-blocker or neutralize a planeswalker while you set up, or midrange decks that need cheap, flexible interaction. Be aware it’s fragile to enchantment removal and sacrifice effects, so build around that weakness: include flicker/blink effects to blink Banishing Light itself (reusing its enter-the-battlefield exile on a new target), or ways to give it protection like hexproof/indestructible effects so the opponent can’t easily undo your tempo. In Limited it’s premium removal; in Constructed it shines in UW tempo or prison shells with card draw and blink synergies, or as a soft lock piece in decks that can keep enchantments on board reliably.

Generated using gpt-5-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

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Character Background

Banishing Light reads like white’s version of a temporary, sanctified imprisonment: for just two mana it buys you a full-phase answer to a creature, planeswalker, artifact, or enchantment by exiling it until the aura dies. It best supports tempo and control plans — early plays that remove a lane-blocker or neutralize a planeswalker while you set up, or midrange decks that need cheap, flexible interaction. Be aware it’s fragile to enchantment removal and sacrifice effects, so build around that weakness: include flicker/blink effects to blink Banishing Light itself (reusing its enter-the-battlefield exile on a new target), or ways to give it protection like hexproof/indestructible effects so the opponent can’t easily undo your tempo. In Limited it’s premium removal; in Constructed it shines in UW tempo or prison shells with card draw and blink synergies, or as a soft lock piece in decks that can keep enchantments on board reliably.

Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC

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