Viewing offers in Near Mint condition
Burst Lightning
Oracle Text
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Card Details
Set
Character Background
Burst Lightning is a clean, flexible red instant that fits best in aggressive and tempo-minded decks, where early pressure matters and every point of damage can either clear a blocker or finish a wounded opponent. For a single red mana, two damage is efficient enough to answer mana dorks, small utility creatures, and planeswalkers, while the kicker option turns late-game topdecks into a respectable four-damage spell that still scales without demanding a new card. In play, it rewards decks that want to keep mana open and punish cautious opponents, especially red-based aggro, Prowess, or spells-matter shells that appreciate cheap interaction. A strong deckbuilding tip is to pair it with other burn and reach spells so your deck can pivot from board control to direct damage once combat stalls. The card’s “burst” feel also suits the set’s foundation theme: simple, reliable, and always threatening to escalate when the moment is right.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Burst Lightning
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Burst Lightning is a clean, flexible red instant that fits best in aggressive and tempo-minded decks, where early pressure matters and every point of damage can either clear a blocker or finish a wounded opponent. For a single red mana, two damage is efficient enough to answer mana dorks, small utility creatures, and planeswalkers, while the kicker option turns late-game topdecks into a respectable four-damage spell that still scales without demanding a new card. In play, it rewards decks that want to keep mana open and punish cautious opponents, especially red-based aggro, Prowess, or spells-matter shells that appreciate cheap interaction. A strong deckbuilding tip is to pair it with other burn and reach spells so your deck can pivot from board control to direct damage once combat stalls. The card’s “burst” feel also suits the set’s foundation theme: simple, reliable, and always threatening to escalate when the moment is right.
Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:44 UTC
