Viewing offers in Near Mint condition
Celestial Armor
Oracle Text
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Card Details
Set
Character Background
Celestial Armor is a classic stabilizer and tempo tool, most at home in white-based control or midrange decks that want to turn one creature into a sudden, protected threat. Flash makes it especially nasty as a surprise combat trick: you can cast it after blocks are declared or in response to removal, and the entering creature immediately gains hexproof and indestructible until end of turn, often blanking a kill spell or a lethal damage line. After that moment, the Equipment keeps pulling weight with +2/+0 and flying, letting small utility creatures, lifelinkers, or token bodies punch over stalled boards and close games quickly. It also plays well with equipment-matters synergies, since the automatic attach reduces tempo loss and the high equip cost matters less when you can cheat value onto a creature already in play. In practice, it rewards decks that can protect one key attacker rather than go wide.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Celestial Armor
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Celestial Armor is a classic stabilizer and tempo tool, most at home in white-based control or midrange decks that want to turn one creature into a sudden, protected threat. Flash makes it especially nasty as a surprise combat trick: you can cast it after blocks are declared or in response to removal, and the entering creature immediately gains hexproof and indestructible until end of turn, often blanking a kill spell or a lethal damage line. After that moment, the Equipment keeps pulling weight with +2/+0 and flying, letting small utility creatures, lifelinkers, or token bodies punch over stalled boards and close games quickly. It also plays well with equipment-matters synergies, since the automatic attach reduces tempo loss and the high equip cost matters less when you can cheat value onto a creature already in play. In practice, it rewards decks that can protect one key attacker rather than go wide.
Generated using gpt-5.4-mini · Updated at 2026-10-08 08:10:45 UTC
