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Cephalid Inkmage
Oracle Text
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
Card Details
Set
Character Background
Cephalid Inkmage is a neat tempo/value hybrid: a 2/2 for 2U that immediately sculpts your top three cards and simultaneously stocks the graveyard, which places it squarely in blue graveyard and tempo shells rather than pure aggro. The Octopus Wizard type evokes a cerebral sea‑mage theme—sifting ink and memory into the deep—which fits surveil's library-to-graveyard effect. Early it functions as a cantrip-bearing threat that orders your draws and digs for answers; late game its Threshold becomes a one-card evasive payoff that turns incremental card selection into a clock. Build around it with cheap cantrips (Opt/Ponder) and small self-mill or delve enablers—Gurmag Angler and other delve threats love the yard Inkmage creates—and include graveyard interaction like flashback or recursion to convert those milled cards into value. Deck tips: aim for consistent ways to hit seven cards in graveyard (a couple of 1–2 card self-mills or looting effects), protect the Inkmage with countermagic, and leverage its unblockability by stacking burn or bounce to clear the way for consistent damage.
Generated using gpt-5-mini
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Character Background
Cephalid Inkmage is a neat tempo/value hybrid: a 2/2 for 2U that immediately sculpts your top three cards and simultaneously stocks the graveyard, which places it squarely in blue graveyard and tempo shells rather than pure aggro. The Octopus Wizard type evokes a cerebral sea‑mage theme—sifting ink and memory into the deep—which fits surveil's library-to-graveyard effect. Early it functions as a cantrip-bearing threat that orders your draws and digs for answers; late game its Threshold becomes a one-card evasive payoff that turns incremental card selection into a clock. Build around it with cheap cantrips (Opt/Ponder) and small self-mill or delve enablers—Gurmag Angler and other delve threats love the yard Inkmage creates—and include graveyard interaction like flashback or recursion to convert those milled cards into value. Deck tips: aim for consistent ways to hit seven cards in graveyard (a couple of 1–2 card self-mills or looting effects), protect the Inkmage with countermagic, and leverage its unblockability by stacking burn or bounce to clear the way for consistent damage.
Generated using gpt-5-mini · Updated at 2026-05-16 14:20:44 UTC
