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Chandra, Flameshaper
NM
LP
MP
HP

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mythic · Legendary Planeswalker — Chandra

Chandra, Flameshaper

mythic · Legendary Planeswalker — Chandra · Foundations
$2.70
Low
$3.18
Market
$3.98
High

Oracle Text

+2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.

Card Details

-/-Power / Toughness
{5}{R}{R}Mana Cost
1Prints

Character Background

Chandra, Flameshaper is a late-game powerhouse that best supports a value-to-control game plan, especially in red decks that can stabilize early and then convert extra mana into repeated advantage. Her +2 is the engine: making {R}{R}{R} while seeing three fresh cards often turns spare lands into a virtual draw spell, and the “play that card this turn” clause rewards low-curve builds or decks with lots of instant-speed interaction. The +1 is where she gets especially nasty in creature-heavy shells, since copying your best threat for a hasty swing can create sudden lethal pressure or duplicate enter-the-battlefield triggers if the original creature already provides value. Deckbuilding tip: pair her with creatures that have strong ETB effects or attack triggers, and with mana sinks like modal spells so you can actually use the exiled card immediately. Her -4 cleanly sweeps boards or finishes walkers, making her a flexible finisher for red midrange.

Generated using gpt-5-mini

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Suggested Pricing
$2.70 - $3.98
At the current market price of $3.18.
Average Time to Sell
3 days
At the current market price of $3.18.

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Character Background

Chandra, Flameshaper is a late-game powerhouse that best supports a value-to-control game plan, especially in red decks that can stabilize early and then convert extra mana into repeated advantage. Her +2 is the engine: making {R}{R}{R} while seeing three fresh cards often turns spare lands into a virtual draw spell, and the “play that card this turn” clause rewards low-curve builds or decks with lots of instant-speed interaction. The +1 is where she gets especially nasty in creature-heavy shells, since copying your best threat for a hasty swing can create sudden lethal pressure or duplicate enter-the-battlefield triggers if the original creature already provides value. Deckbuilding tip: pair her with creatures that have strong ETB effects or attack triggers, and with mana sinks like modal spells so you can actually use the exiled card immediately. Her -4 cleanly sweeps boards or finishes walkers, making her a flexible finisher for red midrange.

Generated using gpt-5-mini · Updated at 2026-05-17 13:39:07 UTC

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