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Chandra, Flameshaper
Oracle Text
+2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
Card Details
Set
Character Background
Chandra, Flameshaper is a high-end value engine that fits best in a midrange or control shell that can survive to seven mana and then convert excess resources into a decisive swing. Her +2 is both ramp and card flow: it can jump you into a big follow-up while also giving you a pseudo-draw from the top three, which is especially strong in decks with high-impact spells and a low curve of removal to keep options open. The +1 is the standout build-around, rewarding you for playing efficient creatures with strong enters-the-battlefield triggers or attack triggers, since the copied token gains haste and only needs to survive one turn cycle. Think of pairing her with creatures like Siege Rhino-style value bodies, or with a token-heavy shell that already makes premium targets. Her -4 is a clean stabilizer, picking off multiple threats or finishing planeswalkers, making her excellent against go-wide boards and opposing walkers alike.
Generated using gpt-5-mini
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Character Background
Chandra, Flameshaper is a high-end value engine that fits best in a midrange or control shell that can survive to seven mana and then convert excess resources into a decisive swing. Her +2 is both ramp and card flow: it can jump you into a big follow-up while also giving you a pseudo-draw from the top three, which is especially strong in decks with high-impact spells and a low curve of removal to keep options open. The +1 is the standout build-around, rewarding you for playing efficient creatures with strong enters-the-battlefield triggers or attack triggers, since the copied token gains haste and only needs to survive one turn cycle. Think of pairing her with creatures like Siege Rhino-style value bodies, or with a token-heavy shell that already makes premium targets. Her -4 is a clean stabilizer, picking off multiple threats or finishing planeswalkers, making her excellent against go-wide boards and opposing walkers alike.
Generated using gpt-5-mini · Updated at 2026-05-17 13:29:05 UTC
