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Crackling Cyclops
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Cyclops Wizard

Crackling Cyclops

common · Creature — Cyclops Wizard · Foundations
$0.15
Low
$0.18
Market
$0.22
High

Oracle Text

Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.

Card Details

0/4Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Crackling Cyclops reads like a red-tempo staple: a 0/4 body that turns into a credible attacker the moment you play a noncreature spell, so it best supports aggressive tempo or spell-slinger builds that plan to deploy creatures early and push damage with cheap instants and sorceries. Thematically the Cyclops feels like a stormy spell-channeler—immobile until you draw on arcane lightning—so in practice you want a low curve of one- and two-mana noncreature spells (cantrips, burn, cheap removal) to flip it into a 3/4 on turn three or escalate to a 6/4 with two spells in a turn. Specific synergies include pairing it with cheap cantrips and direct-damage instants or cards that generate token value on spellcast; in Izzet or mono-red tempo shells it pressures blockable creatures and punishes opponents who tap low for removal. Deckbuilding tip: run 20–24 lands, prioritize one-mana spells and at least a couple of haste enablers or protection spells so the Cyclops converts its defensive 0/4 chassis into reliable early offense.

Generated using gpt-5-mini

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Suggested Pricing
$0.15 - $0.22
At the current market price of $0.18.
Average Time to Sell
3 days
At the current market price of $0.18.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Crackling Cyclops reads like a red-tempo staple: a 0/4 body that turns into a credible attacker the moment you play a noncreature spell, so it best supports aggressive tempo or spell-slinger builds that plan to deploy creatures early and push damage with cheap instants and sorceries. Thematically the Cyclops feels like a stormy spell-channeler—immobile until you draw on arcane lightning—so in practice you want a low curve of one- and two-mana noncreature spells (cantrips, burn, cheap removal) to flip it into a 3/4 on turn three or escalate to a 6/4 with two spells in a turn. Specific synergies include pairing it with cheap cantrips and direct-damage instants or cards that generate token value on spellcast; in Izzet or mono-red tempo shells it pressures blockable creatures and punishes opponents who tap low for removal. Deckbuilding tip: run 20–24 lands, prioritize one-mana spells and at least a couple of haste enablers or protection spells so the Cyclops converts its defensive 0/4 chassis into reliable early offense.

Generated using gpt-5-mini · Updated at 2026-05-16 15:20:44 UTC

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