Home / Magic: The Gathering / Foundations / Curator of Destinies
Curator of Destinies
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Sphinx

Curator of Destinies

rare · Creature — Sphinx · Foundations
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Card Details

5/5Power / Toughness
{4}{U}{U}Mana Cost
1Prints

Character Background

Curator of Destinies reads like a midrange/control finisher that doubles as an information weapon: a 5/5 flying Sphinx for six mana that can’t be countered means it reliably resolves into a huge card-selection effect, so it best supports value- and control-oriented game plans (and can sneak into combo shells that hate countermagic). The enter-the-battlefield choice — you sort the top five into a face‑down pile and a face‑up pile while an opponent chooses — rewards careful library engineering: use Brainstorm/Preordain/Serum Visions and a couple of fetches to sculpt those five and hide your real threats among face‑down cards, or intentionally let premium cards hit the graveyard to fuel reanimation or delve lines. Concrete synergies include Snapcaster Mage or Torrential Gearhulk to reuse milled instants, delve payers like Treasure Cruise and Gurmag Angler, and reanimation packages (Unburial Rites, recursion engines) to exploit what your opponent consigns to the graveyard. Treat it as a late‑game value engine that doubles as a tempo stopper against countermagic-heavy decks.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Curator of Destinies reads like a midrange/control finisher that doubles as an information weapon: a 5/5 flying Sphinx for six mana that can’t be countered means it reliably resolves into a huge card-selection effect, so it best supports value- and control-oriented game plans (and can sneak into combo shells that hate countermagic). The enter-the-battlefield choice — you sort the top five into a face‑down pile and a face‑up pile while an opponent chooses — rewards careful library engineering: use Brainstorm/Preordain/Serum Visions and a couple of fetches to sculpt those five and hide your real threats among face‑down cards, or intentionally let premium cards hit the graveyard to fuel reanimation or delve lines. Concrete synergies include Snapcaster Mage or Torrential Gearhulk to reuse milled instants, delve payers like Treasure Cruise and Gurmag Angler, and reanimation packages (Unburial Rites, recursion engines) to exploit what your opponent consigns to the graveyard. Treat it as a late‑game value engine that doubles as a tempo stopper against countermagic-heavy decks.

Generated using gpt-5-mini · Updated at 2026-05-16 11:40:44 UTC

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