Home / Magic: The Gathering / Foundations / Drogskol Reaver
Drogskol Reaver
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Spirit

Drogskol Reaver

rare · Creature — Spirit · Foundations
$0.26
Low
$0.31
Market
$0.39
High

Oracle Text

Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, draw a card.

Card Details

3/5Power / Toughness
{5}{W}{U}Mana Cost
1Prints

Character Background

Drogskol Reaver reads like a late-game value finisher for a UW control or midrange shell: a flying Spirit that double strikes with lifelink and turns every point of life gained into a card, so its combat stickiness both stabilizes your life total and refuels your hand. Thematically it feels like a revenant that literally converts damage into information, and mechanically the double strike means it deals damage twice and grants lifelink twice, producing two separate life-gain events — and thus two card draws — if it connects. Build it into a value plan that wants to grind out long games: include cheap, repeatable life sources (Soul Warden or Ajani’s Pridemate-style payoffs and token generators like Secure the Wastes/Spectral Procession) so Reaver becomes an engine rather than a one-shot. Because it’s expensive and vulnerable to removal, pack interaction and recursion (spot protection, counterspells, a blink or two) and treat it as a finisher that snowballs card advantage and stabilizes you while you close the game.

Generated using gpt-5-mini

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Suggested Pricing
$0.26 - $0.39
At the current market price of $0.31.
Average Time to Sell
3 days
At the current market price of $0.31.

Public Decks Using This Card

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Character Background

Drogskol Reaver reads like a late-game value finisher for a UW control or midrange shell: a flying Spirit that double strikes with lifelink and turns every point of life gained into a card, so its combat stickiness both stabilizes your life total and refuels your hand. Thematically it feels like a revenant that literally converts damage into information, and mechanically the double strike means it deals damage twice and grants lifelink twice, producing two separate life-gain events — and thus two card draws — if it connects. Build it into a value plan that wants to grind out long games: include cheap, repeatable life sources (Soul Warden or Ajani’s Pridemate-style payoffs and token generators like Secure the Wastes/Spectral Procession) so Reaver becomes an engine rather than a one-shot. Because it’s expensive and vulnerable to removal, pack interaction and recursion (spot protection, counterspells, a blink or two) and treat it as a finisher that snowballs card advantage and stabilizes you while you close the game.

Generated using gpt-5-mini · Updated at 2026-05-16 09:40:43 UTC

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