Viewing offers in Near Mint condition
Felling Blow
Oracle Text
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Card Details
Set
Character Background
Felling Blow fits neatly into green’s classic “grow a threat, then turn it sideways into removal” game plan, making it especially strong in midrange and stompy shells that want both board development and interaction in one card. By placing a +1/+1 counter on your creature first, it can upgrade combat math, then immediately convert that increased size into a fight-like burst of damage against an opposing creature. That sequencing means it often kills something larger than you’d expect, especially if your target already had counters, trample support, or temporary buffs. It plays particularly well with creatures that care about +1/+1 counters, such as evolve-style bodies, mana dorks that become attackers, or any deck built around counter synergies and fight payoffs. In practice, this is a solid tempo swing: you advance your board while answering theirs, all for a single card. It’s less ideal in pure control, but in green aggressive-value decks it can be a clean, efficient way to keep pressure high.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Felling Blow
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Felling Blow fits neatly into green’s classic “grow a threat, then turn it sideways into removal” game plan, making it especially strong in midrange and stompy shells that want both board development and interaction in one card. By placing a +1/+1 counter on your creature first, it can upgrade combat math, then immediately convert that increased size into a fight-like burst of damage against an opposing creature. That sequencing means it often kills something larger than you’d expect, especially if your target already had counters, trample support, or temporary buffs. It plays particularly well with creatures that care about +1/+1 counters, such as evolve-style bodies, mana dorks that become attackers, or any deck built around counter synergies and fight payoffs. In practice, this is a solid tempo swing: you advance your board while answering theirs, all for a single card. It’s less ideal in pure control, but in green aggressive-value decks it can be a clean, efficient way to keep pressure high.
Generated using gpt-5.4-mini · Updated at 2026-08-11 13:40:45 UTC
