Viewing offers in Near Mint condition
Grappling Kraken
Oracle Text
Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Card Details
Set
Character Background
Grappling Kraken is a solid blue finisher for a landfall-driven control or tempo deck, turning every land drop into a momentary time walk for your opponent’s best creature. A 5/6 body for six mana already demands an answer, but the real strength is the repeatable tap-and-stun effect, which can lock down attackers, disable key blockers, or keep utility creatures from untapping on schedule. It pairs especially well with extra land-drop cards, fetch lands, and bounce lands, since each additional land entering the battlefield converts into more tempo. In Commander or slower constructed shells, it works nicely beside ramp and land recursion effects that let you trigger landfall multiple times a turn. Thematically, it feels like a relentless deep-sea hunter dragging prey under the waves, and mechanically it rewards patient play: stabilize the board, land the Kraken, then keep the opponent’s best threat permanently off-balance while your other threats close the game.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Grappling Kraken
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Grappling Kraken is a solid blue finisher for a landfall-driven control or tempo deck, turning every land drop into a momentary time walk for your opponent’s best creature. A 5/6 body for six mana already demands an answer, but the real strength is the repeatable tap-and-stun effect, which can lock down attackers, disable key blockers, or keep utility creatures from untapping on schedule. It pairs especially well with extra land-drop cards, fetch lands, and bounce lands, since each additional land entering the battlefield converts into more tempo. In Commander or slower constructed shells, it works nicely beside ramp and land recursion effects that let you trigger landfall multiple times a turn. Thematically, it feels like a relentless deep-sea hunter dragging prey under the waves, and mechanically it rewards patient play: stabilize the board, land the Kraken, then keep the opponent’s best threat permanently off-balance while your other threats close the game.
Generated using gpt-5.4-mini · Updated at 2026-08-11 05:10:45 UTC
