Viewing offers in Near Mint condition
Involuntary Employment
Oracle Text
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Card Details
Set
Character Background
Involuntary Employment is a classic red tempo tool in Magic: The Gathering, and its name perfectly captures the card’s mischievous battlefield logic: you “hire” an enemy creature for a turn, send it rushing back into combat, and cash out a Treasure on the side. Best suited for aggressive or midrange-red decks, it doubles as reach and surprise damage, especially when stealing a blocker and turning it sideways for lethal pressure. The Treasure matters more than it first appears, helping you pivot from a temporary swing into a slightly faster follow-up play, or even splash another color in a multicolor deck. It also pairs nicely with sacrifice synergies, since the stolen creature can attack, block, or be used as removal by forcing awkward combat. In limited, it is often a strong tempo swing; in constructed, it rewards decks that want haste-enabled bursts and extra mana without committing to permanent theft.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Involuntary Employment
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Involuntary Employment is a classic red tempo tool in Magic: The Gathering, and its name perfectly captures the card’s mischievous battlefield logic: you “hire” an enemy creature for a turn, send it rushing back into combat, and cash out a Treasure on the side. Best suited for aggressive or midrange-red decks, it doubles as reach and surprise damage, especially when stealing a blocker and turning it sideways for lethal pressure. The Treasure matters more than it first appears, helping you pivot from a temporary swing into a slightly faster follow-up play, or even splash another color in a multicolor deck. It also pairs nicely with sacrifice synergies, since the stolen creature can attack, block, or be used as removal by forcing awkward combat. In limited, it is often a strong tempo swing; in constructed, it rewards decks that want haste-enabled bursts and extra mana without committing to permanent theft.
Generated using gpt-5.4-mini · Updated at 2026-08-11 13:20:44 UTC
