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Make Your Move
Oracle Text
Destroy target artifact, enchantment, or creature with power 4 or greater.
Card Details
Set
Character Background
Make Your Move is a three‑mana instant that embodies white’s role as battlefield arbiter: destroy target artifact, enchantment, or creature with power 4 or greater. That conditional but broad clause makes it an ideal answer to late‑game bombs and permanent‑based engines while remaining cheap enough to support tempo plays. It best supports tempo and midrange/control plans—removing an opponent’s big attacker at instant speed preserves momentum or stabilizes against a ground‑stalling threat. Deckbuilding tip: include it in white‑based midrange or tempo shells that emphasize low‑power, go‑wide creatures (token strategies and anthem effects) so you rarely conflict with your own board; it pairs especially well with token generators like Raise the Alarm and anthem cards that keep your team under the four‑power threshold. Use it to trump combat math—blow up a blocker in response to combat or answer a newly cast artifact/enchantment—and be mindful you can target your own 4+ creatures, so time anthems or grant hexproof to key threats if needed.
Generated using gpt-5-mini
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Character Background
Make Your Move is a three‑mana instant that embodies white’s role as battlefield arbiter: destroy target artifact, enchantment, or creature with power 4 or greater. That conditional but broad clause makes it an ideal answer to late‑game bombs and permanent‑based engines while remaining cheap enough to support tempo plays. It best supports tempo and midrange/control plans—removing an opponent’s big attacker at instant speed preserves momentum or stabilizes against a ground‑stalling threat. Deckbuilding tip: include it in white‑based midrange or tempo shells that emphasize low‑power, go‑wide creatures (token strategies and anthem effects) so you rarely conflict with your own board; it pairs especially well with token generators like Raise the Alarm and anthem cards that keep your team under the four‑power threshold. Use it to trump combat math—blow up a blocker in response to combat or answer a newly cast artifact/enchantment—and be mindful you can target your own 4+ creatures, so time anthems or grant hexproof to key threats if needed.
Generated using gpt-5-mini · Updated at 2026-05-16 11:40:44 UTC
