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Myojin of Night's Reach
Oracle Text
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
Card Details
Set
Character Background
Myojin of Night's Reach reads like a late‑game control finisher and a thematic embodiment of a spirit that strips thought itself: cast from your hand it enters with a divinity counter and becomes indestructible, giving you a protected, high‑impact body that can be cashed in to force each opponent to discard their hand. It best supports a control/value game plan — a top‑end threat that stabilizes the board while threatening a one‑shot reset of opponents’ resources — but can also anchor a slower combo by protecting your pieces until you choose to clear opposition. Deckbuilding tips: include Doubling Season or similar counter‑doublers to give it multiple divinity counters (so it survives one discard activation and keeps indestructible), hand‑disruption like Inquisition effects to leave targets meaningful, and ways to accelerate to eight mana or cheat it into play from hand‑matters effects. Thematically it feels like an avenging spirit of night that consumes thought rather than flesh, so play it as a deliberate, tempo‑resetting finisher.
Generated using gpt-5-mini
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Character Background
Myojin of Night's Reach reads like a late‑game control finisher and a thematic embodiment of a spirit that strips thought itself: cast from your hand it enters with a divinity counter and becomes indestructible, giving you a protected, high‑impact body that can be cashed in to force each opponent to discard their hand. It best supports a control/value game plan — a top‑end threat that stabilizes the board while threatening a one‑shot reset of opponents’ resources — but can also anchor a slower combo by protecting your pieces until you choose to clear opposition. Deckbuilding tips: include Doubling Season or similar counter‑doublers to give it multiple divinity counters (so it survives one discard activation and keeps indestructible), hand‑disruption like Inquisition effects to leave targets meaningful, and ways to accelerate to eight mana or cheat it into play from hand‑matters effects. Thematically it feels like an avenging spirit of night that consumes thought rather than flesh, so play it as a deliberate, tempo‑resetting finisher.
Generated using gpt-5-mini · Updated at 2026-05-16 09:40:43 UTC
