Home / Magic: The Gathering / Foundations / Primal Might
Primal Might
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Primal Might

rare · Sorcery · Foundations
$0.15
Low
$0.18
Market
$0.22
High

Oracle Text

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Card Details

-/-Power / Toughness
{X}{G}Mana Cost
1Prints

Character Background

Primal Might is a brutally efficient green sorcery that rewards an aggressive, board-present game plan, especially midrange and stompy decks that want one creature to dominate combat while also removing a blocker or utility threat. The spell’s structure is elegant: pump first, then fight, so the boosted creature often survives even when the opponent’s creature would normally trade up. That makes it strongest when you can target a creature with solid base toughness or inherent evasion, turning the extra power into a clean removal spell and a huge attack swing. It pairs especially well with creatures that grow naturally, such as those with counters, trample, or static buffs, since each point of X scales both pressure and interaction. Deckbuilding tip: run enough early bodies to stay ahead on board, because Primal Might is best when it converts existing tempo into a decisive advantage rather than trying to recover from behind.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.15 - $0.22
At the current market price of $0.18.
Average Time to Sell
3 days
At the current market price of $0.18.

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Character Background

Primal Might is a brutally efficient green sorcery that rewards an aggressive, board-present game plan, especially midrange and stompy decks that want one creature to dominate combat while also removing a blocker or utility threat. The spell’s structure is elegant: pump first, then fight, so the boosted creature often survives even when the opponent’s creature would normally trade up. That makes it strongest when you can target a creature with solid base toughness or inherent evasion, turning the extra power into a clean removal spell and a huge attack swing. It pairs especially well with creatures that grow naturally, such as those with counters, trample, or static buffs, since each point of X scales both pressure and interaction. Deckbuilding tip: run enough early bodies to stay ahead on board, because Primal Might is best when it converts existing tempo into a decisive advantage rather than trying to recover from behind.

Generated using gpt-5.4-mini · Updated at 2026-10-01 07:10:43 UTC

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