Home / Magic: The Gathering / Foundations / Quilled Greatwurm
Quilled Greatwurm
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Wurm

Quilled Greatwurm

mythic · Creature — Wurm · Foundations
$2.98
Low
$3.50
Market
$4.38
High

Oracle Text

Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.

Card Details

7/7Power / Toughness
{4}{G}{G}Mana Cost
1Prints

Character Background

Quilled Greatwurm is a mythic finisher that rewards a board-wide, value-driven midrange or stompy plan rather than pure control. A 7/7 trampler for six mana already pressures life totals, but its real strength is turning every successful combat hit into a snowball of +1/+1 counters, making small evasive or trampling threats grow into must-answer monsters. The graveyard clause adds resilience and changes deckbuilding: you want lots of creatures that can safely connect, plus ways to stockpile counters on your side, such as token-makers, modular-style effects, or proliferate support. Because the reanimation cost removes counters from your creatures, the best synergy is with creatures that don’t mind being drained after they have already attacked, or with decks that generate excess counters through incidental combat damage. In practice, Greatwurm excels in green-heavy midrange shells that can stabilize, swing once, and then keep scaling until the opponent is buried.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.98 - $4.38
At the current market price of $3.50.
Average Time to Sell
3 days
At the current market price of $3.50.

Public Decks Using This Card

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Character Background

Quilled Greatwurm is a mythic finisher that rewards a board-wide, value-driven midrange or stompy plan rather than pure control. A 7/7 trampler for six mana already pressures life totals, but its real strength is turning every successful combat hit into a snowball of +1/+1 counters, making small evasive or trampling threats grow into must-answer monsters. The graveyard clause adds resilience and changes deckbuilding: you want lots of creatures that can safely connect, plus ways to stockpile counters on your side, such as token-makers, modular-style effects, or proliferate support. Because the reanimation cost removes counters from your creatures, the best synergy is with creatures that don’t mind being drained after they have already attacked, or with decks that generate excess counters through incidental combat damage. In practice, Greatwurm excels in green-heavy midrange shells that can stabilize, swing once, and then keep scaling until the opponent is buried.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:47 UTC

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