Home / Magic: The Gathering / Foundations / Rogue's Passage
Rogue's Passage
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Land

Rogue's Passage

uncommon · Land · Foundations
$0.37
Low
$0.43
Market
$0.54
High

Oracle Text

{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Rogue’s Passage is a deceptively simple land that turns any board into a threat, and it shines best in midrange, control, or voltron-style game plans where one creature is expected to close the game through stalled combat. The first ability is just a basic colorless source, but the real power is the activated “can’t be blocked” clause, which lets your biggest attacker slip past token swarms, giant blockers, or awkward board states. It pairs especially well with creatures that snowball from combat damage, like evasive commanders, infect threats, or one-shot value engines such as creatures with combat-damage triggers. In deckbuilding, prioritize mana acceleration and lands-matter support so the four-mana activation is realistic without slowing your plan too much. Because it only affects one creature at a time, it rewards patience and timing rather than aggressive flooding, making it a strong late-game finisher in decks that expect long, interactive games.

Generated using gpt-5-mini

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Suggested Pricing
$0.37 - $0.54
At the current market price of $0.43.
Average Time to Sell
3 days
At the current market price of $0.43.

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Character Background

Rogue’s Passage is a deceptively simple land that turns any board into a threat, and it shines best in midrange, control, or voltron-style game plans where one creature is expected to close the game through stalled combat. The first ability is just a basic colorless source, but the real power is the activated “can’t be blocked” clause, which lets your biggest attacker slip past token swarms, giant blockers, or awkward board states. It pairs especially well with creatures that snowball from combat damage, like evasive commanders, infect threats, or one-shot value engines such as creatures with combat-damage triggers. In deckbuilding, prioritize mana acceleration and lands-matter support so the four-mana activation is realistic without slowing your plan too much. Because it only affects one creature at a time, it rewards patience and timing rather than aggressive flooding, making it a strong late-game finisher in decks that expect long, interactive games.

Generated using gpt-5-mini · Updated at 2026-05-17 13:09:05 UTC

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