Viewing offers in Near Mint condition
Sire of Seven Deaths
Oracle Text
First strike, vigilance
Menace, trample
Reach, lifelink
Ward—Pay 7 life.
Card Details
Set
Character Background
Sire of Seven Deaths is a mythic Eldrazi presence that asks for a slower, stabilizing game plan—more control/value than raw aggro. At 7 mana it brings immediate pressure with a full suite of combat keywords: first strike plus vigilance gives you safer blocks and consistent attacks, while menace, trample, reach, and lifelink ensure it doesn’t get chipped down by ordinary ground forces. The real “control” edge is Ward—Pay 7 life, turning removal into a costly proposition and often forcing opponents to race you on resources rather than answers. In practical deckbuilding, lean into lifegain and mana consistency so you can afford the Ward payment—pair it with repeatable life gain (e.g., cleric-style effects, lifelinking bodies, or incidental gains) and midrange shells that can reliably reach seven mana. It also synergizes well with decks that exploit vigilance combat steps to create repeated pressure while you hold the board.
Generated using gpt-5.4-nano
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Sire of Seven Deaths
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Sire of Seven Deaths is a mythic Eldrazi presence that asks for a slower, stabilizing game plan—more control/value than raw aggro. At 7 mana it brings immediate pressure with a full suite of combat keywords: first strike plus vigilance gives you safer blocks and consistent attacks, while menace, trample, reach, and lifelink ensure it doesn’t get chipped down by ordinary ground forces. The real “control” edge is Ward—Pay 7 life, turning removal into a costly proposition and often forcing opponents to race you on resources rather than answers. In practical deckbuilding, lean into lifegain and mana consistency so you can afford the Ward payment—pair it with repeatable life gain (e.g., cleric-style effects, lifelinking bodies, or incidental gains) and midrange shells that can reliably reach seven mana. It also synergizes well with decks that exploit vigilance combat steps to create repeated pressure while you hold the board.
Generated using gpt-5.4-nano · Updated at 2026-04-22 23:48:26 UTC
