Home / Magic: The Gathering / Foundations / Skyship Buccaneer
Skyship Buccaneer
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Pirate

Skyship Buccaneer

uncommon · Creature — Human Pirate · Foundations
$0.04
Low
$0.05
Market
$0.06
High

Oracle Text

Flying
Raid — When this creature enters, if you attacked this turn, draw a card.

Card Details

4/3Power / Toughness
{3}{U}{U}Mana Cost
1Prints

Character Background

Skyship Buccaneer reads like a sky‑borne swashbuckler who rewards the player for keeping pressure on: a 4/3 flyer for 3UU is a solid midgame body, and Raid turning that entry into a card draw pushes this toward tempo/value decks rather than pure aggro or slow control. It wants you to attack earlier in the turn with cheap, evasive threats so you can cast it and immediately replace itself — ideal in Pirate tribal or blue tempo shells that run one‑drops and can hold disruption while still dealing damage. Deckbuilding tip: include a suite of low‑cost evasive creatures (1‑drops and cheap flyers or unblockable pirates) or attack enablers (cards that grant haste/evasion or create unblockable tokens) so Buccaneer’s Raid trigger is reliable, and consider lords or pump effects that turn the 4/3 into a legitimate finisher. Avoid jamming this into a pure draw‑oriented control deck unless you can consistently generate an early attack step.

Generated using gpt-5-mini

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Suggested Pricing
$0.04 - $0.06
At the current market price of $0.05.
Average Time to Sell
3 days
At the current market price of $0.05.

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Character Background

Skyship Buccaneer reads like a sky‑borne swashbuckler who rewards the player for keeping pressure on: a 4/3 flyer for 3UU is a solid midgame body, and Raid turning that entry into a card draw pushes this toward tempo/value decks rather than pure aggro or slow control. It wants you to attack earlier in the turn with cheap, evasive threats so you can cast it and immediately replace itself — ideal in Pirate tribal or blue tempo shells that run one‑drops and can hold disruption while still dealing damage. Deckbuilding tip: include a suite of low‑cost evasive creatures (1‑drops and cheap flyers or unblockable pirates) or attack enablers (cards that grant haste/evasion or create unblockable tokens) so Buccaneer’s Raid trigger is reliable, and consider lords or pump effects that turn the 4/3 into a legitimate finisher. Avoid jamming this into a pure draw‑oriented control deck unless you can consistently generate an early attack step.

Generated using gpt-5-mini · Updated at 2026-05-16 10:20:45 UTC

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