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Sower of Chaos
Oracle Text
{2}{R}: Target creature can't block this turn.
Card Details
Set
Character Background
Sower of Chaos is a straightforward but nasty common that fits best in aggressive red decks, especially tempo and go-wide plans that want to force damage through a stalled board. A 4/3 for four mana is already respectable in Foundations, and the activated ability turns every extra red mana into a way to clear a path: {2}{R}: target creature can’t block this turn. That makes combat math miserable for the opponent, since even their biggest defender can be sidelined at instant speed. In practical deckbuilding, pair it with cheap burn or pump spells so the creature you “unlock” can immediately push lethal damage, or combine it with menace and evasion to make blocking feel impossible. The Devil flavor is apt: it doesn’t just attack, it corrupts the battlefield by sowing panic and doubt, then punishes any hesitation with relentless pressure.
Generated using gpt-5.4-mini
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Character Background
Sower of Chaos is a straightforward but nasty common that fits best in aggressive red decks, especially tempo and go-wide plans that want to force damage through a stalled board. A 4/3 for four mana is already respectable in Foundations, and the activated ability turns every extra red mana into a way to clear a path: {2}{R}: target creature can’t block this turn. That makes combat math miserable for the opponent, since even their biggest defender can be sidelined at instant speed. In practical deckbuilding, pair it with cheap burn or pump spells so the creature you “unlock” can immediately push lethal damage, or combine it with menace and evasion to make blocking feel impossible. The Devil flavor is apt: it doesn’t just attack, it corrupts the battlefield by sowing panic and doubt, then punishes any hesitation with relentless pressure.
Generated using gpt-5.4-mini · Updated at 2026-08-11 08:20:43 UTC
