Home / Magic: The Gathering / Foundations / Sphinx of Forgotten Lore
Sphinx of Forgotten Lore
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Sphinx

Sphinx of Forgotten Lore

mythic · Creature — Sphinx · Foundations
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Card Details

3/3Power / Toughness
{2}{U}{U}Mana Cost
1Prints

Character Background

Sphinx of Forgotten Lore is a classic control-value threat with a built-in recursion engine, and it fits best in tempo or midrange-control shells that want to turn one creature into repeated spell advantage. Flash makes it especially potent on end steps, letting you keep mana up for interaction and then deploy a 3/3 flying blocker or ambusher when the coast is clear. Once it attacks, it effectively “reanimates” your best instant or sorcery in the graveyard for a single turn, so prioritize cheap, high-impact spells like removal, counterspells, cantrips, or extra-turn-style effects if your deck supports them. Because the granted flashback cost is the card’s mana cost, it pairs well with efficient spells rather than clunky finishers. In deckbuilding, self-mill and looting effects help stock the graveyard, while combat tricks or evasion support can ensure attacks connect. The card reads like a keeper of lost magic, and on the table it rewards patient sequencing and resource management.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Sphinx of Forgotten Lore is a classic control-value threat with a built-in recursion engine, and it fits best in tempo or midrange-control shells that want to turn one creature into repeated spell advantage. Flash makes it especially potent on end steps, letting you keep mana up for interaction and then deploy a 3/3 flying blocker or ambusher when the coast is clear. Once it attacks, it effectively “reanimates” your best instant or sorcery in the graveyard for a single turn, so prioritize cheap, high-impact spells like removal, counterspells, cantrips, or extra-turn-style effects if your deck supports them. Because the granted flashback cost is the card’s mana cost, it pairs well with efficient spells rather than clunky finishers. In deckbuilding, self-mill and looting effects help stock the graveyard, while combat tricks or evasion support can ensure attacks connect. The card reads like a keeper of lost magic, and on the table it rewards patient sequencing and resource management.

Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:46 UTC

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