Home / Magic: The Gathering / Foundations / Sphinx of the Final Word
Sphinx of the Final Word
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Sphinx

Sphinx of the Final Word

mythic · Creature — Sphinx · Foundations
$0.26
Low
$0.30
Market
$0.38
High

Oracle Text

This spell can't be countered.
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant and sorcery spells you control can't be countered.

Card Details

5/5Power / Toughness
{5}{U}{U}Mana Cost
1Prints

Character Background

Sphinx of the Final Word is a quintessential control finisher, the kind of mythic threat that turns every spell in your hand into a decree rather than a proposal. At seven mana, it asks you to survive the early game, then rewards you by locking up the stack: the Sphinx itself can’t be countered, it carries hexproof, and all your instant and sorcery spells become impossible to answer with counters. That makes it especially brutal in blue-based control or spell-heavy combo shells, where you want to land one pivotal threat and then force the opponent to play fair. It pairs well with card draw, bounce, and sweepers, since once it resolves you can safely chain protection, removal, or a combo finish without fear of permission spells. A strong deckbuilding tip is to maximize high-impact instants and sorceries after the Sphinx lands, such as extra turn effects or game-ending draw spells, so its static ability converts directly into inevitability.

Generated using gpt-5-mini

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Suggested Pricing
$0.26 - $0.38
At the current market price of $0.30.
Average Time to Sell
3 days
At the current market price of $0.30.

Public Decks Using This Card

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Character Background

Sphinx of the Final Word is a quintessential control finisher, the kind of mythic threat that turns every spell in your hand into a decree rather than a proposal. At seven mana, it asks you to survive the early game, then rewards you by locking up the stack: the Sphinx itself can’t be countered, it carries hexproof, and all your instant and sorcery spells become impossible to answer with counters. That makes it especially brutal in blue-based control or spell-heavy combo shells, where you want to land one pivotal threat and then force the opponent to play fair. It pairs well with card draw, bounce, and sweepers, since once it resolves you can safely chain protection, removal, or a combo finish without fear of permission spells. A strong deckbuilding tip is to maximize high-impact instants and sorceries after the Sphinx lands, such as extra turn effects or game-ending draw spells, so its static ability converts directly into inevitability.

Generated using gpt-5-mini · Updated at 2026-05-17 13:19:06 UTC

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