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Terror of Mount Velus
Oracle Text
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, creatures you control gain double strike until end of turn.
Card Details
Set
Character Background
Terror of Mount Velus reads like a volcanic apex predator: a 5/5 flying dragon for {5}{R}{R} that arrives and immediately turns combat math in your favor by granting double strike to all your creatures (and having double strike itself). That makes it an excellent finisher for aggro/tempo and midrange decks that want a single explosive combat turn rather than long attrition — think go-wide token lists or red decks that close games with one big alpha strike. It pairs especially well with token generators (Dragon Fodder, Krenko-type builds), damage-doubling effects (Furnace of Rath) and equipment or combat tricks that add power or evasion (Embercleave, pump spells like Temur Battle Rage) so the double-strike triggers translate into lethal damage. Deckbuilding tip: include redundancy against spot removal and sweepers, add cheap evasive bodies to capitalize on the mass double-strike, and consider haste enablers or protection to turn this card into an unavoidable finisher.
Generated using gpt-5-mini
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Character Background
Terror of Mount Velus reads like a volcanic apex predator: a 5/5 flying dragon for {5}{R}{R} that arrives and immediately turns combat math in your favor by granting double strike to all your creatures (and having double strike itself). That makes it an excellent finisher for aggro/tempo and midrange decks that want a single explosive combat turn rather than long attrition — think go-wide token lists or red decks that close games with one big alpha strike. It pairs especially well with token generators (Dragon Fodder, Krenko-type builds), damage-doubling effects (Furnace of Rath) and equipment or combat tricks that add power or evasion (Embercleave, pump spells like Temur Battle Rage) so the double-strike triggers translate into lethal damage. Deckbuilding tip: include redundancy against spot removal and sweepers, add cheap evasive bodies to capitalize on the mass double-strike, and consider haste enablers or protection to turn this card into an unavoidable finisher.
Generated using gpt-5-mini · Updated at 2026-05-16 15:20:44 UTC
