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Treetop Snarespinner
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Spider

Treetop Snarespinner

common · Creature — Spider · Foundations
$0.07
Low
$0.08
Market
$0.10
High

Oracle Text

Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{G}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.

Card Details

1/4Power / Toughness
{3}{G}Mana Cost
1Prints

Character Background

Treetop Snarespinner is a classic green stabilizer that fits best in value-leaning midrange or control shells, especially in Limited where a 1/4 with reach and deathtouch can shut down both evasive attackers and oversized ground creatures. Its body makes combat miserable for the opponent: flying threats can’t safely attack, and even the largest blocker risks trading down into a simple deathtouch exchange. The activated ability adds real board growth, but at sorcery speed and for a hefty {2}{G}, so it’s not a trick card so much as a mana sink that rewards patient games. The best synergy is with any +1/+1 counter payoffs or creatures that care about being targeted with counters, turning a defensive spider into a steady source of incremental advantage. In decks with vigilant or reach-heavy defenses, it helps buy time while slowly converting mana into a wider, sturdier board.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.07 - $0.10
At the current market price of $0.08.
Average Time to Sell
3 days
At the current market price of $0.08.

Public Decks Using This Card

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Character Background

Treetop Snarespinner is a classic green stabilizer that fits best in value-leaning midrange or control shells, especially in Limited where a 1/4 with reach and deathtouch can shut down both evasive attackers and oversized ground creatures. Its body makes combat miserable for the opponent: flying threats can’t safely attack, and even the largest blocker risks trading down into a simple deathtouch exchange. The activated ability adds real board growth, but at sorcery speed and for a hefty {2}{G}, so it’s not a trick card so much as a mana sink that rewards patient games. The best synergy is with any +1/+1 counter payoffs or creatures that care about being targeted with counters, turning a defensive spider into a steady source of incremental advantage. In decks with vigilant or reach-heavy defenses, it helps buy time while slowly converting mana into a wider, sturdier board.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:45 UTC

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