Home / Magic: The Gathering / Foundations / Valkyrie's Call
Valkyrie's Call
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Enchantment

Valkyrie's Call

mythic · Enchantment · Foundations
$1.07
Low
$1.26
Market
$1.58
High

Oracle Text

Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.

Card Details

-/-Power / Toughness
{3}{W}{W}Mana Cost
5Prints

Character Background

Valkyrie’s Call is a powerful value engine for white midrange or control decks that want every creature trade to become an advantage. At five mana, it asks for a board that can stabilize first, then turns your fallen nontoken creatures into a relentless airborne army, effectively blanking removal and combat damage against anything that is not already an Angel. The “non-Angel” clause matters, since it prevents loops with existing Angels, but it also invites smart deckbuilding around sturdy utility creatures and death-trigger bodies that are happy to come back bigger and evasive. Pair it with sacrifice outlets or sweepers that clear the ground while preserving your own recurring threats, and consider creatures with enters-the-battlefield abilities to maximize each rebirth. In play, protect this enchantment and time it after both players have committed resources; once active, it can overwhelm slower decks by turning attrition into a steady tempo swing and eventual flying superiority.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.07 - $1.58
At the current market price of $1.26.
Average Time to Sell
3 days
At the current market price of $1.26.

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Character Background

Valkyrie’s Call is a powerful value engine for white midrange or control decks that want every creature trade to become an advantage. At five mana, it asks for a board that can stabilize first, then turns your fallen nontoken creatures into a relentless airborne army, effectively blanking removal and combat damage against anything that is not already an Angel. The “non-Angel” clause matters, since it prevents loops with existing Angels, but it also invites smart deckbuilding around sturdy utility creatures and death-trigger bodies that are happy to come back bigger and evasive. Pair it with sacrifice outlets or sweepers that clear the ground while preserving your own recurring threats, and consider creatures with enters-the-battlefield abilities to maximize each rebirth. In play, protect this enchantment and time it after both players have committed resources; once active, it can overwhelm slower decks by turning attrition into a steady tempo swing and eventual flying superiority.

Generated using gpt-5.4-mini · Updated at 2026-10-08 10:40:42 UTC

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