Home / Magic: The Gathering / Final Fantasy Commander / Bane of Progress
Bane of Progress
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Elemental

Bane of Progress

rare · Creature — Elemental · Final Fantasy Commander
$0.26
Low
$0.31
Market
$0.39
High

Oracle Text

When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.

Card Details

2/2Power / Toughness
{4}{G}{G}Mana Cost
7Prints

Character Background

Bane of Progress is a brutally efficient value and anti-synergy hammer in Magic: The Gathering, best suited for green midrange and ramp decks that want to punish tables full of artifacts and enchantments while advancing their own board. At six mana, it plays like a swingy control-breaker: when it enters, it wipes the battlefield clean of those permanent types and then grows into a huge threat based on everything it destroys. That means it often functions as both removal and finisher in one card, especially in multiplayer Commander where its ceiling is enormous. Deckbuilding-wise, pair it with mana dorks, land ramp, and permanent-based ramp that leaves behind lands rather than rocks, since your own artifact mana will get caught in the blast. It also shines alongside asymmetrical board plans, such as enchantment-light creature decks or lists that can rebuild faster than opponents after the sweep. The name and effect fit a nature-force theme: an elemental that tears down artificial stability and turns the wreckage into raw power.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.39
At the current market price of $0.31.
Average Time to Sell
3 days
At the current market price of $0.31.

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Character Background

Bane of Progress is a brutally efficient value and anti-synergy hammer in Magic: The Gathering, best suited for green midrange and ramp decks that want to punish tables full of artifacts and enchantments while advancing their own board. At six mana, it plays like a swingy control-breaker: when it enters, it wipes the battlefield clean of those permanent types and then grows into a huge threat based on everything it destroys. That means it often functions as both removal and finisher in one card, especially in multiplayer Commander where its ceiling is enormous. Deckbuilding-wise, pair it with mana dorks, land ramp, and permanent-based ramp that leaves behind lands rather than rocks, since your own artifact mana will get caught in the blast. It also shines alongside asymmetrical board plans, such as enchantment-light creature decks or lists that can rebuild faster than opponents after the sweep. The name and effect fit a nature-force theme: an elemental that tears down artificial stability and turns the wreckage into raw power.

Generated using gpt-5.4-mini · Updated at 2026-09-14 01:40:42 UTC

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