Home / Magic: The Gathering / Final Fantasy / Absolute Virtue
Absolute Virtue
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Avatar Warrior

Absolute Virtue

mythic · Legendary Creature — Avatar Warrior · Final Fantasy
$1.83
Low
$2.15
Market
$2.69
High

Oracle Text

This spell can't be countered.
Flying
You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)

Card Details

8/8Power / Toughness
{6}{W}{U}Mana Cost
1Prints

Character Background

Absolute Virtue is a quintessential late-game finisher for control or tap-out midrange decks, turning a stabilized board into an almost untouchable win condition. An 8/8 flying legendary creature that can’t be countered means it lands reliably, while protection from each opponent makes it notoriously difficult to answer in multiplayer—your opponents can’t damage, target, or enchant it, and you gain a similarly oppressive shield against their decks’ direct pressure. That makes it especially strong in Commander, where it can close games quickly once you’ve survived the early turns. Deckbuilding-wise, pair it with ramp and strong card draw so you can cast it ahead of curve, and consider effects that protect your own board state from sweepers, since Absolute Virtue doesn’t stop exile-based mass removal or sacrifice effects from affecting you. In flavor, it feels like an overwhelmingly divine, unreachable war entity—less a creature you fight fair and more a force that arrives to end the conflict.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.83 - $2.69
At the current market price of $2.15.
Average Time to Sell
3 days
At the current market price of $2.15.

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Character Background

Absolute Virtue is a quintessential late-game finisher for control or tap-out midrange decks, turning a stabilized board into an almost untouchable win condition. An 8/8 flying legendary creature that can’t be countered means it lands reliably, while protection from each opponent makes it notoriously difficult to answer in multiplayer—your opponents can’t damage, target, or enchant it, and you gain a similarly oppressive shield against their decks’ direct pressure. That makes it especially strong in Commander, where it can close games quickly once you’ve survived the early turns. Deckbuilding-wise, pair it with ramp and strong card draw so you can cast it ahead of curve, and consider effects that protect your own board state from sweepers, since Absolute Virtue doesn’t stop exile-based mass removal or sacrifice effects from affecting you. In flavor, it feels like an overwhelmingly divine, unreachable war entity—less a creature you fight fair and more a force that arrives to end the conflict.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:20:43 UTC

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