Home / Magic: The Gathering / Final Fantasy / Adventurer's Airship
Adventurer's Airship
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact — Vehicle

Adventurer's Airship

common · Artifact — Vehicle · Final Fantasy
$0.13
Low
$0.15
Market
$0.19
High

Oracle Text

Flying
Whenever this Vehicle attacks, draw a card, then discard a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Card Details

3/2Power / Toughness
{3}Mana Cost
1Prints

Character Background

Adventurer's Airship evokes a nimble skyship ferrying explorers—each sortie represents finding new gear (draw) and leaving behind choices (discard)—and functions as a compact value engine for tempo-aggro and midrange decks: a cheap, evasive 3/2 flying Vehicle that turns aggressive pressure into card selection every time it swings. Because its draw-then-discard triggers on attack, it doubles as repeatable looting—smooths draws while fueling graveyard synergies—so it excels in builds that can crew it reliably with 1/1 tokens or cheap 1-power flyers and then exploit the discarded cards with reanimation, delve, or flashback payoffs. Crew 2 is forgiving: include a handful of token generators or low-power evasive creatures to crew without sacrificing board presence. As an artifact it also benefits from general artifact synergies and removal evasions; in more controlling shells it functions as a surprise value threat that demands answers. In short: put this in decks that want incremental card advantage and graveyard fuel—token aggro, tempo midrange, or artifact-assisted value decks will get the most out of it.

Generated using gpt-5-mini

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Suggested Pricing
$0.13 - $0.19
At the current market price of $0.15.
Average Time to Sell
3 days
At the current market price of $0.15.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Adventurer's Airship evokes a nimble skyship ferrying explorers—each sortie represents finding new gear (draw) and leaving behind choices (discard)—and functions as a compact value engine for tempo-aggro and midrange decks: a cheap, evasive 3/2 flying Vehicle that turns aggressive pressure into card selection every time it swings. Because its draw-then-discard triggers on attack, it doubles as repeatable looting—smooths draws while fueling graveyard synergies—so it excels in builds that can crew it reliably with 1/1 tokens or cheap 1-power flyers and then exploit the discarded cards with reanimation, delve, or flashback payoffs. Crew 2 is forgiving: include a handful of token generators or low-power evasive creatures to crew without sacrificing board presence. As an artifact it also benefits from general artifact synergies and removal evasions; in more controlling shells it functions as a surprise value threat that demands answers. In short: put this in decks that want incremental card advantage and graveyard fuel—token aggro, tempo midrange, or artifact-assisted value decks will get the most out of it.

Generated using gpt-5-mini · Updated at 2026-05-16 17:20:43 UTC

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