Home / Magic: The Gathering / Final Fantasy / Blazing Bomb
Blazing Bomb
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Elemental

Blazing Bomb

common · Creature — Elemental · Final Fantasy
$0.07
Low
$0.08
Market
$0.10
High

Oracle Text

Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature.
Blow Up — {T}, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery.

Card Details

1/1Power / Toughness
{R}Mana Cost
1Prints

Character Background

Blazing Bomb is a deceptively simple one-mana creature that rewards a spellslinger/value game plan: you want to cast noncreature spells worth at least four mana so the little Elemental becomes a growing threat and a one-card removal when you Blow Up. In practice it excels in tempo/value decks that mix cheap threats with a few high-impact sorceries, instants, enchantments or artifacts—think midrange red or Izzet spellslinger shells—because each big spell both advances your primary plan and pumps an early blocker into repeatable removal. Deckbuilding tip: favor mana acceleration (rituals, mana rocks) or a couple genuinely expensive noncreature finishers rather than universal cost reducers, since the trigger cares about how much mana you actually spend. Specific synergies include cheap ramp into a turn-four Goblin Bombardment-style finisher or pairing with repeatable big spells so Blazing Bomb reliably grows before you sac it; the sac-as-sorcery timing makes it a tidy midgame answer or late-game finisher rather than instant interaction.

Generated using gpt-5-mini

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Suggested Pricing
$0.07 - $0.10
At the current market price of $0.08.
Average Time to Sell
3 days
At the current market price of $0.08.

Public Decks Using This Card

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Character Background

Blazing Bomb is a deceptively simple one-mana creature that rewards a spellslinger/value game plan: you want to cast noncreature spells worth at least four mana so the little Elemental becomes a growing threat and a one-card removal when you Blow Up. In practice it excels in tempo/value decks that mix cheap threats with a few high-impact sorceries, instants, enchantments or artifacts—think midrange red or Izzet spellslinger shells—because each big spell both advances your primary plan and pumps an early blocker into repeatable removal. Deckbuilding tip: favor mana acceleration (rituals, mana rocks) or a couple genuinely expensive noncreature finishers rather than universal cost reducers, since the trigger cares about how much mana you actually spend. Specific synergies include cheap ramp into a turn-four Goblin Bombardment-style finisher or pairing with repeatable big spells so Blazing Bomb reliably grows before you sac it; the sac-as-sorcery timing makes it a tidy midgame answer or late-game finisher rather than instant interaction.

Generated using gpt-5-mini · Updated at 2026-05-16 09:40:43 UTC

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