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Call the Mountain Chocobo
Oracle Text
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Card Details
Character Background
Call the Mountain Chocobo is a tidy hybrid of card selection and board presence that best supports aggressive midrange and landfall/value strategies: for four mana you smooth your red mana base by tutoring a Mountain into hand while creating a 2/2 flying-ish thematic bird (green Bird) that grows whenever a land enters, rewarding steady land drops and ramp. The sorcery body helps tempo by stabilizing early turns—play it turn four to both find your next land and pressure or block—while Flashback for {5}{R} converts the card into repeatable late-game value when you need another land or a second chump/attacker. Deckbuilding tip: run it in Gruul landfall or ramp shells with extra land plays (Azusa, Exploration effects, or fetchlands/Scapeshift packages) so the token can reliably get multiple buffs in a turn; include pump or anthem effects to turn incremental +1/+0 triggers into real threats. It’s a pragmatic, flavorful inclusion wherever you want redundancy, land synergy, and a low-cost token that scales with your ramp plan.
Generated using gpt-5-mini
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Character Background
Call the Mountain Chocobo is a tidy hybrid of card selection and board presence that best supports aggressive midrange and landfall/value strategies: for four mana you smooth your red mana base by tutoring a Mountain into hand while creating a 2/2 flying-ish thematic bird (green Bird) that grows whenever a land enters, rewarding steady land drops and ramp. The sorcery body helps tempo by stabilizing early turns—play it turn four to both find your next land and pressure or block—while Flashback for {5}{R} converts the card into repeatable late-game value when you need another land or a second chump/attacker. Deckbuilding tip: run it in Gruul landfall or ramp shells with extra land plays (Azusa, Exploration effects, or fetchlands/Scapeshift packages) so the token can reliably get multiple buffs in a turn; include pump or anthem effects to turn incremental +1/+0 triggers into real threats. It’s a pragmatic, flavorful inclusion wherever you want redundancy, land synergy, and a low-cost token that scales with your ramp plan.
Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC
