Home / Magic: The Gathering / Final Fantasy / Kain, Traitorous Dragoon
Kain, Traitorous Dragoon
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Knight

Kain, Traitorous Dragoon

rare · Legendary Creature — Human Knight · Final Fantasy
$0.78
Low
$0.92
Market
$1.15
High

Oracle Text

Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.

Card Details

2/4Power / Toughness
{2}{B}Mana Cost
1Prints

Character Background

Kain, Traitorous Dragoon plays like a flavorful value engine that trades a creature for immediate resources: his Jump ability makes him a reliable evasive attacker on your turn, and each combat damage to a player hands them Kain but nets you card draw, tapped Treasures and life loss equal to the damage dealt. That pattern points to a midrange/value plan that leans into card advantage and treasure-fueled tempo rather than pure aggro or long-term board presence; you willingly give the body away to convert combat into instant resources. Practical builds should maximize the damage Kain deals (pump spells, equipment, or counters) so each strike pulls more cards and Treasures, while shoring up your life total with life-gain effects. Also include recursion or control-recapture options—reanimation cards (Reanimate/Animate Dead-style effects) or steal/bounce engines—to get Kain back after the betrayal, and Treasure synergies to capitalize on the tokens immediately for big turns.

Generated using gpt-5-mini

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Suggested Pricing
$0.78 - $1.15
At the current market price of $0.92.
Average Time to Sell
3 days
At the current market price of $0.92.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Kain, Traitorous Dragoon plays like a flavorful value engine that trades a creature for immediate resources: his Jump ability makes him a reliable evasive attacker on your turn, and each combat damage to a player hands them Kain but nets you card draw, tapped Treasures and life loss equal to the damage dealt. That pattern points to a midrange/value plan that leans into card advantage and treasure-fueled tempo rather than pure aggro or long-term board presence; you willingly give the body away to convert combat into instant resources. Practical builds should maximize the damage Kain deals (pump spells, equipment, or counters) so each strike pulls more cards and Treasures, while shoring up your life total with life-gain effects. Also include recursion or control-recapture options—reanimation cards (Reanimate/Animate Dead-style effects) or steal/bounce engines—to get Kain back after the betrayal, and Treasure synergies to capitalize on the tokens immediately for big turns.

Generated using gpt-5-mini · Updated at 2026-05-16 10:20:45 UTC

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