Home / Magic: The Gathering / Final Fantasy / Midgar, City of Mako // Reactor Raid
Midgar, City of Mako // Reactor Raid
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land — Town // Sorcery — Adventure

Midgar, City of Mako // Reactor Raid

rare · Land — Town // Sorcery — Adventure · Final Fantasy
$2.64
Low
$3.11
Market
$3.89
High

Oracle Text

Card Details

-/-Power / Toughness
{2}{B}Mana Cost
1Prints

Character Background

Midgar, City of Mako // Reactor Raid feels tailor-made for a grindy black-based value or control shell that wants its land drops early and its spells to matter later. As a Town on one side and an Adventure sorcery on the other, it naturally rewards decks that can convert excess mana into flexibility, then cash in the Adventure for a proactive tempo swing when the board needs disrupting. The Final Fantasy setting strongly suggests a sprawling industrial city built on extraction and sacrifice, and that theme lines up neatly with black’s tendency to trade resources efficiently. In deckbuilding, pair it with cards that care about casting from unusual zones or that reward spell-based land sets, and consider mana engines that let you double-spell after the Adventure resolves. It should be especially good in midrange-control lists that want resilience without giving up pressure, offering both development and a clean way to force through an advantageous turn.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.64 - $3.89
At the current market price of $3.11.
Average Time to Sell
3 days
At the current market price of $3.11.

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Character Background

Midgar, City of Mako // Reactor Raid feels tailor-made for a grindy black-based value or control shell that wants its land drops early and its spells to matter later. As a Town on one side and an Adventure sorcery on the other, it naturally rewards decks that can convert excess mana into flexibility, then cash in the Adventure for a proactive tempo swing when the board needs disrupting. The Final Fantasy setting strongly suggests a sprawling industrial city built on extraction and sacrifice, and that theme lines up neatly with black’s tendency to trade resources efficiently. In deckbuilding, pair it with cards that care about casting from unusual zones or that reward spell-based land sets, and consider mana engines that let you double-spell after the Adventure resolves. It should be especially good in midrange-control lists that want resilience without giving up pressure, offering both development and a clean way to force through an advantageous turn.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:20:44 UTC

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