Viewing offers in Near Mint condition
Samurai's Katana
Oracle Text
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.
Murasame — Equip {5}
Card Details
Character Background
Samurai's Katana immediately punches above its mana cost: the Job select trigger makes a 1/1 Hero and auto-attaches, giving you a 3/3 haste, trample Samurai the turn it hits the battlefield, which pushes a tempo/aggro game plan and also supports value lines through repeated ETB loops. Because the equip cost (Murasame {5}) is steep, build around cheating the attachment or getting extra mileage — include cards that attach or equip for free, effects that blink or recur artifacts so you can retrigger Job select, or sacrifice outlets and fling-style finishers to convert the token’s haste and trample into direct damage. It’s a natural fit in Boros or Rakdos decks that want efficient, hard-to-block beats, or in Equipment-centric midrange shells that tutor and protect artifacts; it also doubles as Samurai tribal fuel for any card that cares about creature types. In short, treat the Katana as a one-time tempo swing that you either cash in immediately or design your shell to reuse.
Generated using gpt-5-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Samurai's Katana
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Samurai's Katana immediately punches above its mana cost: the Job select trigger makes a 1/1 Hero and auto-attaches, giving you a 3/3 haste, trample Samurai the turn it hits the battlefield, which pushes a tempo/aggro game plan and also supports value lines through repeated ETB loops. Because the equip cost (Murasame {5}) is steep, build around cheating the attachment or getting extra mileage — include cards that attach or equip for free, effects that blink or recur artifacts so you can retrigger Job select, or sacrifice outlets and fling-style finishers to convert the token’s haste and trample into direct damage. It’s a natural fit in Boros or Rakdos decks that want efficient, hard-to-block beats, or in Equipment-centric midrange shells that tutor and protect artifacts; it also doubles as Samurai tribal fuel for any card that cares about creature types. In short, treat the Katana as a one-time tempo swing that you either cash in immediately or design your shell to reuse.
Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC
