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Samurai's Katana
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Equipment

Samurai's Katana

uncommon · Artifact — Equipment · Final Fantasy
$0.15
Low
$0.18
Market
$0.22
High

Oracle Text

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.
Murasame — Equip {5}

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Samurai's Katana immediately punches above its mana cost: the Job select trigger makes a 1/1 Hero and auto-attaches, giving you a 3/3 haste, trample Samurai the turn it hits the battlefield, which pushes a tempo/aggro game plan and also supports value lines through repeated ETB loops. Because the equip cost (Murasame {5}) is steep, build around cheating the attachment or getting extra mileage — include cards that attach or equip for free, effects that blink or recur artifacts so you can retrigger Job select, or sacrifice outlets and fling-style finishers to convert the token’s haste and trample into direct damage. It’s a natural fit in Boros or Rakdos decks that want efficient, hard-to-block beats, or in Equipment-centric midrange shells that tutor and protect artifacts; it also doubles as Samurai tribal fuel for any card that cares about creature types. In short, treat the Katana as a one-time tempo swing that you either cash in immediately or design your shell to reuse.

Generated using gpt-5-mini

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Suggested Pricing
$0.15 - $0.22
At the current market price of $0.18.
Average Time to Sell
3 days
At the current market price of $0.18.

Public Decks Using This Card

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Character Background

Samurai's Katana immediately punches above its mana cost: the Job select trigger makes a 1/1 Hero and auto-attaches, giving you a 3/3 haste, trample Samurai the turn it hits the battlefield, which pushes a tempo/aggro game plan and also supports value lines through repeated ETB loops. Because the equip cost (Murasame {5}) is steep, build around cheating the attachment or getting extra mileage — include cards that attach or equip for free, effects that blink or recur artifacts so you can retrigger Job select, or sacrifice outlets and fling-style finishers to convert the token’s haste and trample into direct damage. It’s a natural fit in Boros or Rakdos decks that want efficient, hard-to-block beats, or in Equipment-centric midrange shells that tutor and protect artifacts; it also doubles as Samurai tribal fuel for any card that cares about creature types. In short, treat the Katana as a one-time tempo swing that you either cash in immediately or design your shell to reuse.

Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC

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