Home / Magic: The Gathering / Final Fantasy / Sephiroth's Intervention
Sephiroth's Intervention
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Sephiroth's Intervention

common · Instant · Final Fantasy
$0.13
Low
$0.15
Market
$0.19
High

Oracle Text

Destroy target creature. You gain 2 life.

Card Details

-/-Power / Toughness
{3}{B}Mana Cost
1Prints

Character Background

Sephiroth's Intervention reads like a cold, surgical answer: as an instant for {3}{B} that simply destroys target creature and gains you 2 life, it best supports control and midrange game plans that need reliable, unconditional removal rather than raw tempo or combo pieces. Its instant speed lets you answer threats after blockers are declared or act as a surprise combat trick, while the tiny life buffer helps stabilize against aggro. Because it costs four mana, it's not ideal for early tempo decks, but it shines in slower shells or as a flexible sideboard tool against big creatures. Deckbuilding tip: include two or three copies in mono-black or black-midrange lists and pair it with graveyard/value synergies (reanimator or cards that profit from creatures dying like Blood Artist/The Scarab God-type finishers) or sacrifice outlets to convert opponent removal into your own advantage. As a common, it’s also a solid budget Murder replacement when you need straightforward, instant removal.

Generated using gpt-5-mini

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Suggested Pricing
$0.13 - $0.19
At the current market price of $0.15.
Average Time to Sell
3 days
At the current market price of $0.15.

Public Decks Using This Card

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Character Background

Sephiroth's Intervention reads like a cold, surgical answer: as an instant for {3}{B} that simply destroys target creature and gains you 2 life, it best supports control and midrange game plans that need reliable, unconditional removal rather than raw tempo or combo pieces. Its instant speed lets you answer threats after blockers are declared or act as a surprise combat trick, while the tiny life buffer helps stabilize against aggro. Because it costs four mana, it's not ideal for early tempo decks, but it shines in slower shells or as a flexible sideboard tool against big creatures. Deckbuilding tip: include two or three copies in mono-black or black-midrange lists and pair it with graveyard/value synergies (reanimator or cards that profit from creatures dying like Blood Artist/The Scarab God-type finishers) or sacrifice outlets to convert opponent removal into your own advantage. As a common, it’s also a solid budget Murder replacement when you need straightforward, instant removal.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:47 UTC

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